Oxford, UK, 22nd November 2011
Angus Abranson, one of the founders of Cubicle 7, will be leaving the company next month. Angus has been involved in Cubicle 7 since Day One and a fixture in the gaming scene – especially in the UK – for many years. All of us here at Cubicle 7 certainly wish him the best in what he has lined up next. (We’re sure he’ll be happy to share details on that when he’s ready).
Obviously Angus’ departure means a few internal changes are on the way for Cubicle 7, but we’ve been working on a smooth transition and don’t expect that to affect our production schedule.
“We’re all going to miss Angus a lot”, said Dominic McDowall-Thomas, Cubicle 7’s CEO, “He’s been a cornerstone of the company, and I can’t wait to see his future plans come to fruition.”
“I’ve had a great time being involved with Cubicle 7, since Dave (Allsop) and I started the company back around 2003/4 all the way to Dom (McDowall-Thomas) and myself taking the business fulltime back in April 2009 with the backing of Rebellion. I’ve had the honour of working with many talented people, and companies, over the last few years and am immensely proud of what we have achieved in that time. It was always my dream to be able to work at a games company and help others bring their dreams and worlds to print and be played all over the world. We’ve been lucky enough to work on some fantastic license – The One Ring, Doctor Who and The Laundry to name but three – and also have had some fantastic print partners. It’s with sadness and pride that I am leaving Cubicle 7, but I am also very eager and interested to see what the company does in the future. There are a lot of great plans and the building blocks of the last few years certainly have made a great foundation to build upon.” Angus said. “For my part, I am intending on staying in the games industry – it’s the industry I’ve worked in one way of another since I was 14 – and look forward to the new challenges ahead. Thanks to everyone, partners, fans, freelancers, Dom and the crew at Rebellion for making Cubicle 7 possible and I wish everyone the very best going forward – and also hope to speak or work with many of you again in the future. Please feel free to drop me an email whenever or drop me a line on Facebook if you’re a member. Thanks again to everyone, I hope you have many more stories to tell!"
We’re looking for talented freelance writers to contribute to our game lines, including Doctor Who, The One Ring, Primeval, Pathfinder, The Laundry, Call of Cthulhu, Starblazer Adventures, Legends of Anglerre and Victoriana.
If you’re interested, please send us your writing CV, a sample of your work (we’ll look at the first 2 pages of what you send us), and a short (equivalent to one side of a sheet of Letter/A4 paper) e-mail covering:
- A brief summary of your writing experience
- Your familiarity with our games (including which you like best and why)
- What you are currently playing (needn’t be a C7 game)
- Your favourite game genre
- Your favourite movie and book
- Your dream game writing project
Please e-mail your application, along with your pay rate expectation (in US cents per word) to: email@example.com
Thanks for your interest!
Have you always wanted to know more about the Beastmen in your Victoriana game? Look no further! Beastmen of Britain builds upon the options for Beastmen characters given in the Victoriana Second Edition Core Rulebook, offering specific Beastmen subtypes each with its own strengths and weaknesses. These optional subtypes work seamlessly with the core rules, and Gamemasters can mix-and-match the “generic” core rules Beastmen and the specific Beastmen offered here with impunity.
Darwin’s Catalogue: Beastmen of Britain contains:
- Twenty-eight specific Beastmen subtypes, each with a unique blend of attribute adjustments and animal traits
- An expanded list of animal traits
- Beastmen Hybrids: The half-breed results of Beastmen and other races