22Aug/14Off

To celebrate the launch of the pre-order and PDF of Makkura, we’re giving you the first adventure, Fugu, for free. Just click on the image below to download the PDF:

Makura-Fugu-Thumb300

Click to download the free scenario.

Fugu: Several people have been murdered on the Kaijin platform out at sea. The police are having difficultly finding a link between the victims, even though it seems the work of a serial killer. Can the heroes find the serial killer, or will the killer find them first?

About Makkura

They lied to us.

They said it would all be over in a few weeks: the blockade, the food shortages, the power cuts.

It’s been over six months.

They said everything would be all right, but I can only see things getting worse, and there is something out there in the darkness. It’s getting harder to deny, and even harder to ignore.

I don’t know what to do. There is nowhere to run, nowhere to hide. The shadows are hungry and I can see them everywhere. They whisper that I am a Potential, that I have the power to make things right. But all I know is that when I stare into the darkness, something deep within is staring back.

Makkura: Absolute Darkness.

Makkura is a campaign of six full adventures for Kuro, the roleplaying game of near-future Japanese horror. Each adventure is linked together with several additional scenarios, taking you to the next level of the Kuro saga. Secrets will be revealed, spirits awoken and terrible enemies will prowl the streets of Shin-Edo.

The Kuro incident was just the beginning.

Makkura is a complete campaign for Kuro, continuing on from the adventure in the Kuro Core Rulebook. Softcover, black & white interior, 128 pages.

Links

Pre-order the print version of Makkura (with free PDF) at the C7 webstore
Buy Makkura in PDF at Drivethru

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5Aug/14Off

MakkuraFrontcover400We’re pleased to announce that Makkura, the first supplement for our roleplaying game of near-future Japanese horror, Kuro, is available to pre-order now. All pre-orders on our webstore come with a complementary PDF, expected this week. The PDF is also available to buy separately.  Pre-orders at your participating local bricks and mortar store also come with a coupon for a free copy of the PDF.

They lied to us.

They said it would all be over in a few weeks: the blockade, the food shortages, the power cuts.

It’s been over six months.

They said everything would be all right, but I can only see things getting worse, and there is something out there in the darkness. It’s getting harder to deny, and even harder to ignore.

I don’t know what to do. There is nowhere to run, nowhere to hide. The shadows are hungry and I can see them everywhere. They whisper that I am a Potential, that I have the power to make things right. But all I know is that when I stare into the darkness, something deep within is staring back.

Makkura: Absolute Darkness.

Makkura is a campaign of six full adventures for Kuro, the roleplaying game of near-future Japanese horror. Each adventure is linked together with several additional scenarios, takes you to the next level of the Kuro saga. Secrets will be revealed, spirits awoken and terrible enemies will prowl the streets of Shin-Edo.

The Kuro incident was just the beginning.

Makkura is a complete campaign for Kuro, continuing on from the adventure in the Kuro Core Rulebook. Softcover, black & white interior, 128 pages.

Links

Kuro

Pre-order Makkura at the C7 webstore
Buy Makkura in PDF

4Aug/14Off

 

MakkuraFrontcover400

Makkura, the first supplement for our roleplaying game of near-future Japanese horror, Kuro, will be available for pre-order this week, so we thought we’d delve a little into what it is.

They lied to us.

They said it would all be over in a few weeks: the blockade, the food shortages, the power cuts.

It’s been over six months.

They said everything would be all right, but I can only see things getting worse, and there is something out there in the darkness. It’s getting harder to deny, and even harder to ignore.

I don’t know what to do. There is nowhere to run, nowhere to hide. The shadows are hungry and I can see them everywhere. They whisper that I am a Potential, that I have the power to make things right. But all I know is that when I stare into the darkness, something deep within is staring back.

Makkura: Absolute Darkness.

Makkura is a campaign of six full adventures for Kuro, the roleplaying game of near-future Japanese horror. Each adventure is linked together with several additional scenarios, taking you to the next level of the Kuro saga. Secrets will be revealed, spirits awoken and terrible enemies will prowl the streets of Shin-Edo.

The Kuro incident was just the beginning.

Fugu: Several people have been murdered on the Kaijin platform out at sea. The police are having difficultly finding a link between the victims, even though it seems the work of a serial killer. Can the heroes find the serial killer, or will the killer find them first?

Mizuiro: A group of students have disappeared, and one has committed suicide. The disappearances have something to do with a popular ritual where the participants tell ghost stories to each other. Have the students woken something, and if so why does it seem to be targeting the heroes too?

Kujira: The skeleton of a whale washes up on Shin-Edo beach, its skull engraved with strange characters. These symbols are a map and instructions for opening the prison of Yomi. As the heroes try to unearth the mystery, a dark creature hunts them from the shadows. The only way to face it is to claim old forgotten weapons, and unlock their power as Potentials.

Yukidomari: Drawn to the remote village of Yukidomari, the heroes find a place plagued by hauntings and spirits of the dark. As bad weather traps them here, the strange atmosphere of the village begins to take its toll and people begin to disappear at an alarming rate. Here they may learn the truth behind the Kuro incident, but that will be no use if they cannot escape the village alive.

Tsukurigoto: Seven agents of the dark appear to hunt down the Shi-Tenno and take the keys they guard. The heroes have helped them escape into hiding, but this means the agents are coming for them! As a blackout plunges Shin-Edo into chaos, the player characters race to protect the secrets of the Shi-Tenno. But the dark Kami can be deceptive, as well as dangerous.

Kami: The thunder spirits must be stopped before they can open the gates to Yomi and time is not on the heroes’ side. Fighting through a city in chaos, they must hunt down the tools they need to fight these powerful and near immortal spirits. But destiny has a plan and the Red Storm is coming. It will offer them only one choice: to live or to die.

Makkura is a complete campaign for Kuro, continuing on from the adventure in the Kuro Core Rulebook. Softcover, black & white interior, 128 pages.

Links

Kuro

 

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1Aug/14Off

MakkuraFrontcover600

Links

Learn more about Kuro
Kuro Downloads
Kuro Announced
Kuro Cover Preview
Review of Kuro on Philgamer
Review of Kuro at Shorty Monster

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15Jan/14Off

Available now - Last Stop for Kuro by Andrew Peregrine, a free introductory scenario.

Six strangers find themselves at a deserted crossroads in a forgotten part of Shin-Edo. What spirits have trapped them here, and are the strangers actually who they appear to be?

Last Stop includes 6 pre generated Kuro characters.

Kuro_TLS_00_01
Kuro is the Core Rulebook of a developing game setting that mixes a dark near-future with unremitting Japanese horror.   The year is 2048, and something dark has returned to Japan. With an international blockade set up around the beleaguered country, there is no escape. To ignore the horror will only delay the inevitable, but do you have the strength to face the nightmares?

Links

Kuro - Last Stop on rpgnow
Kuro
Kuro Downloads
Review of Kuro on Philgamer
Review of Kuro at Shorty Monster

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27Feb/13Off

In US games stores today (Wednesday 27th of February):

These books have also made it across the Atlantic, and will be in UK and European stores shortly.  Pre-orders have all been dispatched. Game on!

8Jan/13Off

Currently at print, Kuro is the core rulebook of a new near-future game setting influenced by unremitting Japanese horror.  It is available for purchase in PDF now from rpgnow and as part of the print plus PDF bundle on the C7 webstore.

Today we present the second glimpse inside the covers of Kuro. Click the thumbnails below to download the preview PDF extracts:

 

Links

Kuro Previews Part One
Kuro webpage
Kuro downloads
Kuro Announced

Kuro Cover Preview and interview with cover artist Paul Bourne
Review of Kuro at Phil gamer 
Review of Kuro at Shorty Monster

 

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26Nov/12Off

Kuro is the core rulebook of a new near-future game setting influenced by unremitting Japanese horror.  It is available for purchase in PDF now from rpgnow and as part of the print plus PDF bundle on the C7 webstore

Today we present the first glimpse inside the covers of Kuro. Click the thumbnails below to download the preview PDFs:

  

 

Links

Kuro webpage
Kuro downloads
Kuro Announced

Kuro Cover Preview and interview with cover artist Paul Bourne
Review of Kuro at Philgamer

23Nov/12Off

Kuro is the core rulebook of a new near-future game setting influenced by unremitting Japanese horror.  It is available for purchase in PDF now from rpgnow and as part of the print plus PDF bundle on the C7 webstore

The year is 2046, and something dark has returned to Japan. With an international blockade set up around the beleaguered country following the Kuro Incident, there is no escape. In addition to the meteorological side-effects of the Incident, some people have noticed a sharp rise in disturbing, mysterious and supernatural occurrences. The authorities refuse to acknowledge such obvious sensationalist delusions. Do you have the strength to face the nightmares?

From the makers of Qin and Yggdrasill, brought to the English language by the C7 translations team headed up by Andrew Peregrine, Kuro is a 208 page hardcover with black and white interior.

Links

Kuro webpage
Kuro downloads
Kuro Announced

Kuro Cover Preview and interview with cover artist Paul Bourne
Review of Kuro at Philgamer

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14Nov/12Off

Available for pre-order - Kuro, the core rulebook of our new near-future game setting influenced by unremitting Japanese horror.
http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB71701

"The year is 2046, and something dark has returned to Japan. With an international blockade set up around the beleaguered country following the Kuro Incident, there is no escape. In addition to the meteorological side-effects of the Incident, some people have noticed a sharp rise in disturbing, mysterious and supernatural occurrences. The authorities refuse to acknowledge such obvious sensationalist delusions. Do you have the strength to face the nightmares?

Kuro is the core rulebook of a new near-future game setting influenced by unremitting Japanese horror. Dare you stare into the darkness?"
Pre-orderers will receive the PDF version of Kuro over the next week, and the hardcopy in January.

Links
Kuro page on the c7 site
Kuro Downloads
Kuro cover preview and artist interview

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