4Sep/14Off

Hitting the shelves of US gaming stores today – Unconventional Diplomacy for The Laundry Roleplaying Game.

Unconventional Diplomacy Cover trade dressing 700

About Unconventional Diplomacy

The Laundry is a secret branch of the British Civil Service, dedicated to protecting the United Kingdom against Horrors from Beyond. In your time in the Laundry, you've seen your share of terrible, frightening documents: grimoires bound in human skin, soul-eating computer code, ISO9001 compliance assessments. None, though, are as terrifying as the thing sitting on your desk.

It's a plane ticket. The Laundry's budgets are more tightly bound than a summoned shoggoth. If they're paying for your flights, then something hellish is about to happen overseas, and you're in the firing line.

Enjoy the complementary peanuts as you hurtle towards six potential apocalypses. This collection of scenarios for the Laundry Files opens up new and unimaginable vistas of cosmic/comic horror.

Unconventional Diplomacy includes:

  • Six complete adventures for The Laundry RPG, each with a distinctly international flavour.
  • Additional diplomatic flashpoints, adventure seeds presented as a mission briefing to hand to your players.
  • You can download a complete, free adventure from Unconventional Diplomacy here.

Softcover, black and white, 120 pages, written by Jack Graham, Paul L. Mathews, WJ McGuffin, Brian Nisbet and Gareth Ryder Hanrahan, illustrated by Malcolm McClinton and Scott Purdy.

Unconventional Diplomacy – also available in PDF!

Links

More detail on the adventures within Unconventional Diplomacy
Learn more about The Laundry RPG

 

12May/14Off

Unconventional Diplomacy Cover trade dressing 700
Today we're taking a look at some of the art in the newly unleashed Unconventional Diplomacy for The Laundry. Cubicle 7 Staff artist Scott Purdy handled illustration duties on this supplement and we've given him free rein to pick which 3 pieces he enjoyed making the most:

Three Laundry Agents walk into a coffee shop and.... what, wha.. wth?

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Finding a room filled with weird items and relics in a modern room was a cool image to illustrate. I don't think the The Laundry agents were expecting this.

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Sparkleponies? I had no idea what they were before I read this mission briefing.. I got the opportunity to draw them tearing someone apart, lucky me :)
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About Unconventional Diplomacy

The latest supplement for The Laundry RPGUnconventional Diplomacy comprises six SAN-challenging adventures, each with a distinctly international flavour.

The Laundry is a secret branch of the British Civil Service, dedicated to protecting the United Kingdom against Horrors from Beyond. In your time in the Laundry, you've seen your share of terrible, frightening documents: grimoires bound in human skin, soul-eating computer code, ISO9001 compliance assessments. None, though, are as terrifying as the thing sitting on your desk.

It's a plane ticket. The Laundry's budgets are more tightly bound than a summoned shoggoth. If they're paying for your flights, then something hellish is about to happen overseas, and you're in the firing line.
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THE SCRAMBLE FOR BURANDA – Three British aid workers vanish in Africa, right on the border of the isolationist nation of Buranda. Getting them home is your secondary objective. The primary mission is to clear up a very old loose end and recover the fabled Dagger of the Bloody Tongue – and avoid an international incident while doing so.

CASE ARSON SPARKLEPONY – Something weird is about to happen at the Burning Man festival, according to the precognitives over at Predictive Branch. That means, one, Predictive Branch is as much use as a chocolate heat sink on an over-clocked summoning grid, and two, it's time for a jaunt to the United States. Just try to stay out of the Black Chamber's unblinking gaze.

LEGACY CODE – In old institutions like the Laundry, you don't just get pilloried for your own mistakes. The errors and failures of all those who have gone before land on your desk. Some eldritch entity just filed the mother of all bug reports. Time for some tech support with extreme prejudice.

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POCKET FULL OF PRIAPUS – One of your co-workers ran into a spot of bother in France, and is currently sitting in a jail cell in Paris. For various reasons, this needs to be kept quiet and under the radar of our European Partners. Could you just pop over, clear his name and close his case for him, there's a good chap?

DARKNESS BEYOND OUR WORLD – Jeremy Walshe works for the Laundry. Jeremy Walshe was supposed to fly home from Washington today. He didn't get on the plane, and he's got a head full of secrets that need to be secured. Fly out, find him, and get him back to the UK before anything eats his brain. What can possibly go wrong?

YE LIVELIEST AWFULNESS – Earlier this afternoon, the police helped eject a troublemaking nuisance from the US embassy in London. Crazy cranks are ten a penny these days, but three things about this guy stand out. First, he was raving about gods and monsters. Second, he vanished soon after being kicked out. And third, he said his name was Howard Philips Lovecraft…
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Unconventional Diplomacy for The Laundry RPG - available now for pre-order and in PDF. 120 pages, written by Jack Graham, Paul L. Mathews, WJ McGuffin, Brian Nisbet and Gareth Ryder Hanrahan, illustrated by Malcolm McClinton and Scott Purdy.  Available now.

Links

Download a free, complete sample adventure from Unconventional Diplomacy
Buy Unconventional Diplomacy at DrivethruRPG
Buy Unconventional Diplomacy at RPGNow
Preorder Unconventional Diplomacy at the Cubicle 7 webstoreLearn more about The Laundry RPG
Laundry Downloads
Laundry Supplements
Buy The Laundry at the Cubicle 7 webstore
Buy The Laundry at RPGNow
Buy The Laundry at DrivethruRPG

 

23Oct/13Off

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Cultists Under the Bed for The Laundry is available for pre-order now at the c7 webstore.  The PDF will be available this month (October), the hardcopy is expected December/January.  All pre-orders include the hard copy book and a complimentary PDF.

Our reality is ruled by monstrous gods, invisible horrors that hunger to consume us. Some deluded bastards worship these gods, trading obeisance for power or magic or the privilege of getting eaten last when the world ends. Cults are like cockroaches, breeding in the shadows, gnawing at the walls of society, fearful of the light… and bloody hard to kill.

This supplement for the Laundry Files roleplaying game delves into the murky realm of the cultist and the conspirator, detailing eight of the nastiest, most tenacious foes of the Laundry and dozens of minor ones.

Cultists Under the Bed is a 128 page black and white softcover by Cultists Under the Bed is a 128 page black and white PDF by Andy Klosky, WJ MacGuffin, Paul L Mathews, Brian Nisbet, Gareth Ryder-Hanrahan, and John Snead, featuring art by Malcolm McClinton and Scott Purdy.

The Laundry Files Roleplatying Game is based on the best-selling novels by Charles Stross. In the game, you play officers of the Laundry, that eccentric and underfunded agency dedicated to protecting the United Kingdom from unthinkable horrors. The Laundry uses the Basic Roleplaying System - the same system that powers the classic Call of Cthulhu roleplaying game (so you can easily convert adventures from one game to the other). As Laundry staff, you're trained to deal with the weird and ghastly spawn of the Mythos, you're equipped with the best equipment your committee-approved mission budget can buy, and you've got back-up on call from the SAS.

All of that means you're only terrifyingly underprepared, as opposed to completely screwed, when the shoggoth hits the fan.

 

Links

Pre-order Cultists Under the Bed
The Laundry RPG

Laundry Downloads

Laundry Supplements

 

8Apr/13Off

We were very excited to receive three Origins Awards Nominations this year!

In the best RPG category: Primeval

In Best RPG Supplement: The Mythos Dossiers

In Best Traditional Card Game: The Doctor Who Card Game

In this short series of posts we'll shine a spotlight on each of them and talk to the creators behind the books and games. First up: The Mythos Dossiers.

Click the cover image to download an introductory excerpt.

In this interview we chatted with Gareth Ryder-Hanrahan, Line Developer for The Laundry.

Hi Gareth, thanks for taking the time out of your doubtless busy schedule to chat with us.  First up congratulations on the nominations for both Primeval and The Mythos Dossiers!
Many thanks. I'm very proud of the work done on both books by the respective teams.

So The Mythos Dossiers is a supplement for The Laundry rpg.  Can we get the elevator pitch for The Laundry?

You're in a grimy, creaky elevator in an anonymous government building in London. There's a peeling poster saying 'loose pentacles emit tentacles' on the one wall. The elevator stops between floors, and opens onto a level that doesn't exist, filled with deranged computer scientists and sinister sorcerers. You get out and go to your day job - fighting the Cthulhu Mythos on behalf of the British government. At night, the elevator eats anyone who tries to use it without authorisation.
I'm misunderstanding the term "elevator pitch", aren't I?
The Laundry Files rpg is based on the novels by Charles Stross. It's a modern day take on the Cthulhu Mythos. Magic is based on mathematics - and that means its computable. You can summon up horrors from other dimensions with the right computer program. The Laundry is a secret branch of British Intelligence dedicated to occult intelligence and security. HP Lovecraft meets Dilbert and mistakes him for James Bond, basically.

What system does it use?
It uses a variant on the Call of Cthulhu rules, lovingly tweaked by Jason Durall (who wrote the recent Basic Roleplaying Rulebook for our friends at Chaosium). There are new subsystems for computational demonology, budgets and appropriations, going mad and getting eaten by tentacled horrors...

Let's dive into some basic details who comprised the list of writers that worked on the The Mythos Dossiers?
The concept of the Mythos Dossiers is that it's a grab-bag of documents from the Laundry archives, so we used lots of writers to give a wide range of voices. Let's see - we had John Snead, Graham Walmsley, WJ McGuffin, Andy Klosky, Jay Stratton, James Knevitt, Matthew Spaull, Paul L. Mathews, Brian Nisbet and myself. I pray to Cthulhu I'm not forgetting anyone.
Each writer got assigned one or more of the main topics of the book - Ghouls, Deep Ones, Shoggoths and the like - and wrote the main report on those creatures. Everyone else then contributed smaller, tangential pieces. The aim was to build up a picture of the horrors through hints, through indirect observations, through insinuation and deduction. For example, the Ghouls chapter has articles on everything from the effects of famine, to a discussion of burial practises, to a screenshot of a web forum about diet supplements, to a wonderfully creepy blog by a researcher whose trying to trigger the transformation into a ghoul.

What kind of things can we find inside the book?
Horrible things.
The inspiration for the book is The Call of Cthulhu - the original story itself. There, the narrator pieces together the truth about what happened from a collection of seemingly disassocated documents. He connects the dreams of a Boston artist with the ravings of a cult in Louisiana with a tragedy at sea in the Pacific. The truth lurks behind the clues and documents.
The book covers all of the classic Mythos races - Deep Ones (or BLUE HADES in the Laundry nomenclature), Elder Things, Shoggoths, Mi-Go, Serpent Men, Ghouls, Cthonians, Flying Polyps, Byakhee, along with new creatures like minotaurs. Everything's written up as in-character documents and handouts, so the Gamemaster can just photocopy the appropriate pages, give them to the players and say "here's what your research in the Laundry archives turns up". Alternatively, you can use individual documents as plot hooks - no single document gives a full idea of what the characters are dealing with. They've got to investigate and draw connections.
The modular nature of the book means it's useful to Cthulhu games outside of the Laundry setting. While some of the documents refer to the Laundry, most are written by witnesses who had no idea of what they really encountered.

Click to open a PDF of this handout.

Whats your personal favourite?
It's hard to pick. I'm really happy with the take on minotaurs - I wanted to add a new monster type to the setting, but it was hard to find a concept that fit comfortably. Minotaurs, though, feel like something from the novels.
In terms of individual articles, there are some sections that I really love in the ghoul chapter, and the byakhee chapter... and the implications of GENOA FRACTAL are deliciously nasty. It's a great book to just dip into at random.
I also have to highlight the art. The whole book consists of in-character documents, so we illustrated it with sketches, photographs, tracings, cuttings from books and the like. I really love the 19th century newspaper cartoons, or the 'fish-man of the Thames' picture from an 18th century book of grotesques.

 

Click to head over to the C7 store and check out GOD GAME BLACK

What's next in the pipeline for The Laundry?
We recently released GOD GAME BLACK, a sourcebook based on the most recent novel, the Apocalypse Codex. It's got the Black Chamber, the Laundry's deniable External Assets division, two new adventures, and revelations about the Sleeper in the Pyramid and the arrival of CASE NIGHTMARE GREEN - aka when the stars come right.

Next in the pipeline is CULTISTS UNDER THE BED, a book that reunites much of the talent from the MYTHOS DOSSIERS. Cultists Under The Bed is all about cults and conspiracies.
After that, we've got two more books in the early stages of development - a guide to the military in the Laundryverse, and an adventure anthology that builds on the success of the first Laundry supplement, BLACK BAG JOBS.

Thanks for chatting with us, Gareth, and good luck at the Awards!

 

 

 

Links
Mythos Dossiers at the C7 store
Mythos Dossiers at RPGNOW
The Laundry
Laundry Supplements
Laundry Downloads

13Mar/13Off

As we excitedly await the return of GOD GAME BLACK from the printers, we thought now would be a good time to take a look at some of the art inside the book.

GOD GAME BLACK follows the events, characters, organisations and locations of The Apocalypse Codex, the fourth Laundry novel by Charles Stross.

This 144 page softcover supplement for The Laundry rpg expands on the revelations of The Apocalypse Codex novel and sends your games hurtling towards Armageddon. Inside, you’ll find:

• External Assets, the Laundry’s deniable operations department
• Secrets of the Black Chamber
• Dossier reports on CODICIL BLACK SKULL and the Plateau of the Sleeper
• Two new adventures
and many more horrors...

Written by Gareth Ryder-Hanrahan, this book features the illustrative talents of Jon Hodgson, Pat Loboyko, Rich Longmore, Pat MacEvoy, Sam Manley, Scott Neil, Scott Purdy, Graeme Neil Reid, Mattias Snygg

We're proud to give you just a taste of some of that art below:

     

You can preorder GOD GAME BLACK here and get the PDF now, or wait for it to hit stores in a few weeks time.

Links
GOD GAME BLACK Pre-orders open
The Laundry
Laundry Supplements
Laundry Downloads

30Jan/13Off

Don't let our continuing webstore woes get you down*.  Just head on over to RPGNow and grab GOD GAME BLACK for The Laundry rpg

GOD GAME BLACK is the newest supplement for The Laundry RPG, based on the Laundry Files novels by Charles Stross.

The game’s played in the corridors of power in Westminister and Washington. It’s played in alleyways in Bangkok and desolate hillsides in Afghanistan. It’s played in the skies of distant alien worlds, where terrible things slumber behind the wall of pain. The game’s played with bullets and with secrets, and they’re both equally deadly.

Our opponents in this game are cultists and monsters. Some of them are deluded pawns. Others know what they’ll unleash with their next move. If we lose the game, we lose everything. 

This 144 page softcover supplement for The Laundry rpg expands on the revelations of The Apocalypse Codex novel and sends your games hurtling towards Armageddon. Inside, you’ll find:
• External Assets, the Laundry’s deniable operations department
• Secrets of the Black Chamber
• Dossier reports on CODICIL BLACK SKULL and the Plateau of the Sleeper
• Two new adventures
and many more horrors...

 

Links
The Laundry
Laundry Downloads
Laundry Supplements

*We're working hard on getting it switched back on.

 

 

 

 

 

 

 

 

 

 

 

23Jan/13Off


God Game Black is the newest supplement for The Laundry RPG, based on the Laundry Files novels by Charles Stross, and is available for pre-order now.

The game’s played in the corridors of power in Westminister and Washington. It’s played in alleyways in Bangkok and desolate hillsides in Afghanistan. It’s played in the skies of distant alien worlds, where terrible things slumber behind the wall of pain. The game’s played with bullets and with secrets, and they’re both equally deadly.

Our opponents in this game are cultists and monsters. Some of them are deluded pawns. Others know what they’ll unleash with their next move. If we lose the game, we lose everything. 

This 144 page softcover supplement for The Laundry rpg expands on the revelations of The Apocalypse Codex novel and sends your games hurtling towards Armageddon. Inside, you’ll find:
• External Assets, the Laundry’s deniable operations department
• Secrets of the Black Chamber
• Dossier reports on CODICIL BLACK SKULL and the Plateau of the Sleeper
• Two new adventures
and many more horrors...

 

Links
The Laundry
Laundry Downloads
Laundry Supplements

10Oct/12Off

A regrettable error crept into the credits list of License to Summon, when we inadvertently credited the wonderful Andy Klosky with material that was actually written by the equally-wonderful WJ MacGuffin. For those unfamiliar with his work, WJ contributed to the Mythos Dossiers for the Laundry Files (as did Andy and a host of other writers, all of whom possess approximately the same level of wonderfulness). WJ also wrote the Paranoia novel Traitor Hangout, and runs his own small-press game publisher Happy Bishop Games (and they’re currently kickstarting the zombie sourcebook Outlive Outdead Companion).

Sorry WJ!

26Sep/12Off

Available to buy now in PDF at RPGnow: License to Summon for The Laundry RPG!
Also available now as part of the License to Summon Print and PDF bundle from the C7 Store.

Written by Gareth Ryder-Hanrahan, Andy Klosky, John Snead, Jay Stratton and Jason Durall, License to Summon for The Laundry rpg explores the dark side of Computational Demonology and arcane science within the Laundry, as well as the magic of other agencies... and other entities. New spells, new gadgets, new ways to end the world!

"Wisely did Ibn Schacabao say, that happy is the tomb where no wizard hath lain, happy the town at night whose wizards are all ashes, and happy the line manager whose wizards hath filled in their timesheets for this Sabbat-night."

 

Links
License to Summon Layout Preview
The Laundry RPG
The Laundry Supplements
The Laundry Downloads 

 

26Apr/120

Preorder is live: http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB71204%20

If a little knowledge is a dangerous thing, then a lot of knowledge is a critical mass.

Deep beneath London, the Laundry archives occupy several miles of disused subway tunnel. The shelves are crammed with documents and reports. Eyewitness statements, newspaper cuttings, court transcripts, the diaries of madmen, autopsies, scientific papers, archived material – from these, the Laundry works to piece together the shape of the world. A seemingly innocuous report may contain vital information when correlated with a dozen other files. Triangulate the doctor's report about an outbreak of strange dreams with seismic activity under the Pacific, and find the traces of the sleeping god. Match the suppressed play from Shakespeare to troop movements in Syria to plot the shape of impending doom.

The Dossiers contain extracts from the murkier reaches of the Laundry's archives, a selection of unexplained encounters, unverified reports, uncorrelated data, loosely organised by whatever codeword seemed to fit. The truth exists in the unseen connections between them. The Mythos Dossiers contain dozens of reports, handouts, eyewitness accounts and deranged speculation about the horrors of the Mythos. Read them at your peril.