We've been very quiet here and on social media since Gen Con, and we've had lots of enquiries asking if we're all OK. We are!
The reasons for this quiet patch have been twofold: firstly the team have been taking it in turns to get their summer holidays post Kickstarter and Gen Con. July and August were the craziest yet at Cubicle 7, and so we're taking in turns to regain our strength.
Outside of summer breaks we've all been fantastically busy! We're working on a ton of projects for the rest of 2015 and well into 2016. A lot of these will have to remain under wraps for now. Some we'll be talking about soon. Social media and blogging have taken a back seat temporarily while we get to work on these various projects.
Now seems like a good time to do a quick update on some of our projects in progress.
We’ve just finished moving our US fulfilment to a shiny new warehouse near Atlanta, Georgia, and setting up our own UK and Rest of the World fulfilment centre here in sunny Swindon, England.
To celebrate, we’re holding a massive summer blockbuster sale on all physical items over at our webstore – a veritable salesplosion - giving you the chance to try out our new service, and giving our staff some extra exercise!
Simply go to our webstore, enter the following coupon code at the checkout and receive 25% off your items:
•Paying in Pounds? SUMMERP25
•Paying in Dollars? SUMMERD25
We don’t want anyone to miss out, so make sure you share this image far and wide – on Facebook, Twitter, Tumblr and Google+!
The sale is running from now until 1st July. We’re currently well stocked, but we anticipate this will be popular so get in now to avoid disappointment later!
We're pleased to announce that our art director and deputy CEO Jon Hodgson is stepping up to the role of Cubicle 7's Creative Director with immediate effect.
Jon has worked with Cubicle 7 since 2009, joining us full time in 2011. Since then he's become an integral part of both the production of Cubicle 7 games and the company itself.
As the company continues to grow and go from strength to strength, Jon's promotion will allow CEO Dominic McDowall to further focus on the development and running of the company.
Dom said: “Having worked closely with Jon for many years I implicitly trust his judgement on what games we should produce and the specifics of the forms they should take. He knows the Cubicle 7 style and ethos as well as I do. He's made insightful choices in the art department, and has had a growing role in the general direction of the company and our games. Having him step up to this new level of responsibility means great things for the future. I can't wait to see where this takes us.”
Jon said: “This is both a great opportunity and a huge challenge. I'm stepping into some big shoes here: Not many people realise quite the level of creative input Dom has always quietly had on all our games. Doctor Who Adventures in Time and Space, The One Ring and World War Cthulhu all spring to mind, games where Dom's vision for what they could be was absolutely pivotal in making them the great games they are. I'll certainly be calling on his finely tuned senses of what makes a great game in the coming months! I love working as part of the Cubicle 7 team and we have some really cool new games to share with you. Busy times!”
We’re delighted to be able to announce that industry veteran TS Luikart has joined our team, continuing our inexorable expansion. As well as over 15 years of games design experience and a fistful of awards, TS brings the Cubicle 7 team all sorts of useful skills he’s picked up working in Silicon Valley.
TS has designed and written for many roleplaying lines including Warhammer Fantasy Roleplay 2nd Edition, Dark Heresy, the Dragon Age Roleplaying Game, Eclipse Phase, Tenra Bansho Zero and, of course, The One Ring. He also spent many years working in logistics and customer support, making him uniquely qualified to help Cubicle 7 develop its infrastructure to support its recent growth.
"TS is a great fit for Cubicle 7, and I’m very excited he’s joined the team,” said Dominic McDowall, Cubicle 7 CEO. “I’ve loved his work on so many games, it’s fantastic to add him to our creative line-up, and his broader skills really boost our capacity to further develop the company.”
To check out some of the work TS has already done for Cubicle 7, pick up a copy of Ruins of the North - he wrote the adventures Harder than Stone and Shadows over Tyrn Gorthad in that supplement!
Celebrated tabletop games publisher Cubicle 7 Entertainment announced today that it had left the Rebellion group of companies following a successful management buy-out led by Cubicle 7 CEO, Dominic McDowall.
"I’m excited to be taking Cubicle 7 into its next phase of development,” said McDowall, “Rebellion’s investment and mentoring has given us a great start, and now we’re ready to go it alone. I’d like to thank Chris and Jason Kingsley and everyone else at Rebellion for their invaluable support, advice and inspiration.”
Rebellion CEO and Creative Director Jason Kingsley said, “Getting involved with start-ups and small companies, nurturing them and helping them grow is enormously rewarding. It’s great to see Dominic and Cubicle 7 taking what they’ve learned as part of Rebellion and following their own path. I look forward to their future successes!”
Cubicle 7’s customers will be unaffected by this change, there is no impact to the company’s release schedule, licenses, Kickstarters, or existing customer pre-orders.
For more information about Cubicle 7, visit www.cubicle7.co.uk
For more information about Rebellion, visit www.rebellion.co.uk
Press contact: email@example.com
Does this affect any of your licensed products?
No, none of our licenses are affected.
I’ve preordered a book from your webstore – will my order be affected?
No, our mail order and webstore service is unaffected.
Does this affect your forthcoming releases?
No, the production process on all our future products continues as previously planned.
I’m one of your Kickstarter backers – will the Kickstarters be affected?
No, work continues unabated on both our previous Kickstarters as planned – as well as on our next Kickstarter, for World War Cthulhu.
How do I contact Cubicle 7 now?
Will there be any staff changes?
No, Cubicle 7 is still working with the same great creative team you know and love.
So, who’s in charge now?
Exactly as before, CEO Dominic McDowall and Deputy CEO Jon Hodgson continue to lead the company.
We’ve hit a delay with our printing recently – not an enormous delay but I wanted to let you know what was going on as these things are always frustrating.
Print costs have increased quite a lot over the past year, and we recently reached a point where we had to make some changes to our arrangements. I had hoped this wouldn’t adversely affect our timelines, but unfortunately we’ve been knocked back by a month or so.
It’s always a tricky thing to balance costs while making sure that we are getting the levels of quality we demand - it is hugely important to me that our books are of the best quality possible. Our new supplier is one that we’ve worked with in the past, and they do great work.
In the short term however, this means delays in getting printed copies of some of our books to you: specifically, the Doctor Who: Limited Edition Core Rulebook, and The Fourth Doctor Sourcebook. We’re now anticipating them to be out to you in early June.
The good news is that this should be a one-time only delay, and we should be on course to carry on releasing books as planned once we're through it. And, as you’ll have already seen, this isn’t delaying us releasing PDF copies of our new games on a regular basis.
We have two exciting pieces of news for the upcoming convention season:
First up Heart of the Wild for The One Ring has received a prestigious Origins Award nomination for Best RPG Supplement. The award winners will be announced at Origins Games Fair in Columbus, Ohio in June. Competition is extremely tough this year, and we’re honoured to be in such esteemed company.
Secondly, our Art Director and Deputy CEO Jon Hodgson has been selected to be an Industry Insider Guest of Honour at GenCon 2014! Keep an eye on the GenCon website for details of his seminars and other Guest duties: http://www.gencon.com/experience/iigoh
From the hidden valley of Rivendell to the grasslands of the Horse-lords, major setting supplements take your adventures beyond the borders of Wilderland. New Heroic Cultures and character options expand on the choices available to players. An incredible new series of adventure scenarios takes you beyond the Misty Mountains to the ruined kingdoms of the north. All this is topped off by a newly revised one-volume hardcover ruleset.
One of our goals is to increase the pace of releases for The One Ring. To help us do this, we’ve updated our processes and expanded the team considerably throughout 2013. I’m delighted by the progress we’ve made in the last few months, and it’s great to be able to announce the following five products.
- The One Ring Revised Core Manual – As stocks of the current box set are running low, we’re taking the opportunity to revise and reprint The One Ring Roleplaying Game in a single volume, clarifying some rules and adding in some new art by John Howe. For those of you who own the existing set, don’t worry, we’ll make any revisions and clarifications available as a separate PDF, but we’re confident that you’ll want to add this volume to your collection all the same.
- Rivendell – Our next major setting supplement will take your adventures west across the Misty Mountains to the Last Homely House. This supplement expands play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between. There are also rules for Magical Treasure, Rangers of the North, Elves of Rivendell, the Eye of Sauron and loads more besides.
- Ruins of the North – To accompany Rivendell, Ruins of the North is an adventure anthology that takes your company from Wilderland and into Eriador, hunting Trolls, Barrow-wights and malignant spirits, and exploring the ruins of Fornost, Angmar and into the Barrow-downs. There’s some great stuff in here, including some well-loved characters from Bilbo Baggins and Glorfindel to Tom Bombadil himself…
- The Adventurer’s Companion – Not long after the release of the new core manual comes the first supplement aimed squarely at players. Including a whole wealth of advice, ideas and background for making your own hero and company, as well as new Heroic Cultures including Bree-folk, Riders of Rohan, Dwarves of the Blue Mountain, the Elves of Lorien and People of Gondor, a new Calling in the form of the Captain, and expanded rules for generational play.
- Horse-lords of Rohan – our second setting supplement takes us south along the Anduin and into the land of the Rohirrim, where we explore not only the culture and lands of the Riders of Rohan, but also their rivals the Dunlendings. We’ll also venture into the depths of Fangorn Forest and into Isengard itself.
Exciting stuff! Don’t forget that you can keep up to date with all The One Ring news by visiting www.cubicle7.co.uk and by subscribing to our newsletter at http://www.cubicle7.co.uk/get-the-cubicle-7-newsletter/
-Dom McDowall, Cubicle 7
Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used under license by Sophisticated Games Ltd and their respective licensees.
Launching today - three brand new PDF adventures for Doctor Who:Adventures in Time and Space!
Cat’s Eye by Nick Huggins
The Doctor and his companions find themselves in an old abandoned hotel somewhere in England, inhabited by nothing more ominous than a group of squatters and a colony of feral cats... oh, and an extraterrestrial telepathic intelligence intent on first taking over the hotel, and then the world!
Cat’s Eye is a mysterious adventure for Doctor Who: Adventures in Time and Space designed to take a single evening to play.
Medicine Man by Walt Ciechanowski
The Doctor and his companions are pitted against an old enemy trying to resurrect their race from beneath the plains of the Wild West. The characters arrive at a small mining town in the American Old West and discover strange happenings centred around a strange snake oil salesman. The clues lead to an abandoned gold mine, and from there to a deadly threat from Earth’s prehistory!
Medicine Man is a fast-moving adventure for Doctor Who: Adventures in Time and Space designed to take a single evening to play.
The Ravens of Despair by Steve Darlington
There are some individuals in this universe who follow fear and trouble. They are drawn to it like a magnet, ending up time and time again in places rife with threats and danger, full of enemies at work or monsters at large. They arrive in the nick of time, when all seems darkest.
Then there are others, in this wide, nigh-infinite universe, who seem to follow sorrow. They are drawn to heartbreak and defeat. They lurk in the shadows of the darkest of days and the worst of nights. They arrive, and bring the darkness with them. So hungry are they for sadness that they are called the Ravens of Despair.
This supplement for Doctor Who: Adventures in Time and Space includes full rules and background for the deadly Ravens of Despair, as well as loads of plot hooks and story ideas for pitting your own time travellers against their machinations.
About Doctor Who: Adventures in Time and Space
Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. See the pyramids and the Sphinx (back when she had a nose!), discover who (or what) really built Stonehenge, meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars. Where would you go?
With Doctor Who: Adventures in Time and Space, the power is in your hands! You can go anywhere or anywhen in the universe. It's not going to be easy. It'll probably be dangerous. The universe is a hostile place, full of Daleks, Slitheen, Krillitane, Sontarans, Plasmavores, Cybermen, Sycorax, Judoon and worse. There will be fear, heartbreak and excitement, but above all, it'll be the trip of a lifetime.
Doctor Who: Adventures in Time and Space is a roleplaying game set in the universe of the world's longest running science fiction show on TV - the BBC's Doctor Who. Published in a boxed format, the core set won the 2013 ENnie for Best Family Game.
What's in the Box?
Doctor Who Supplements
Aliens and Creatures
Defending the Earth: the UNIT sourcebook for DWAITAS
The Time Traveller's Companion for DWAITAS
The Doctors Sourcebooks
Doctor Who Downloads
The Doctor Who Card Game
Based on your choices our friend in 1920s London, Neve Selcibuc headed to the British Museum. Read more about how that went her newly arrived postcard...
...and don't forget to email her your choice of advice on what she should do next!
Our Cthulhu Britannica London Boxed Set Kickstarter just unlocked the £30,000 stretch goal, and the set will now feature longer books, more maps, more handouts. If we unlock the campaign book stretch goal that will now be a longer book right away!
We've been truly staggered by the level of participation in Neve's postcard game and the success of the Kickstarter in just 2 days. Things have gone further and faster than we could ever have dreamed of. Do please bear with us whilst we catch up with supplying all the details that everyone is clamouring for!