4Jun/14Off

NEW TOR packshot

We’re gearing up for the release of a new edition of The One Ring Roleplaying Game, and until it goes on pre-order in a couple of weeks we’re publishing a series of articles that each take a look at a different aspect of the game (you can find them all here). Today’s article takes a look at the threat facing all of Middle-earth: the Shadow.

TORDolguldurSmaug may be dead and the Necromancer driven from his fastness in Dol Guldur, but Sauron is not defeated and his taint still lies heavy upon Mirkwood and his many agents and spies still roam Wilderland. It is these dark forces that the heroes of The One Ring must face, whether in the guise of physical foes such as Orcs and Wargs, or against the more insidious threat of the corruption of spirit and the destruction of hope.

In The One Ring Roleplaying Game, this latter threat is represented by a set of mechanics called Shadow points. We asked games designer Francesco Nepitello to explain more about them.

In my opinion, Shadow points are both a measure of the loss of reason and corruption. They represent fear and doubt, gnawing away at the capability of an individual to trust in a brighter future. So, they represent self-doubt, insecurity, resignation and the result of giving in to our darkest urges. But in a world were evil is incarnate, Shadow represents also an outside threat, a corrupting force that can taint the spirit and twist the mind of a hero.”

A hero will inevitably accumulate Shadow points as he adventures, gaining them for venturing into blighted lands (which sap his spirit) or experiencing harrowing events (such as being haunted by a Wight or seeing a Nazgûl). They’re also gained when a hero does something decidedly unheroic, such as stealing from a villager or bullying others.

A few Shadow points is nothing to worry about, so long as a hero has more Hope. But, as soon as a character has more Shadow than Hope, he becomes Miserable as his spirit is weakened by grief and sorrow. From this point on, the next time he rolls an Eye of Sauron he experiences a bout of madness as he gives in to his darker emotions (as set out during character creation by his Calling – see here), be that his rage, his cowardice or his lust for treasure. Once the bout of madness has passed, a character is himself again and his Shadow score is reset – but now he has a permanent point of Shadow that can never be removed, and a flaw representing his degeneration into madness. The more he succumbs to the Shadow, the greater his degeneration until he is lost to the company forever…
TORlureofSecrets2

But it is not just insidious corruption that threatens the heroes of Middle-earth, for there is also the more visible threat of the servants of the Shadow: Orcs, Trolls, Spiders, Wargs and darker things besides. Francesco explains how he approached these monsters:

The monsters of Middle-earth are among the things that set this world apart from other fantasy world. The creatures that Tolkien created appear as if they were taken out of an ancient song, so everything we introduce in The One Ring must have that quality of authenticity. My favourite monsters might well be the Marsh-dwellers, as I based them on the beautiful ‘Mewlips’ poem by JRRT himself. There is a certain Lovecraftian quality to them, a mood that is very well suited to the dead bogs and marshes of Middle-earth.”

TORmarshdweller1

It is these adversaries that the heroes must face in combat and, just as heroes have Hope, so too do their foes have a mechanic called Hate. Francesco again:

Hate is very much the opposite of Hope, and well represents the driving force behind the actions of many servants of the Shadow. From the point of view of the mechanics, Hate is a resource for the Loremaster to manage to apply his strategy in a battle, and also something the players may try to reduce, to force their enemies to flee.”

Hate points can be spent by the Loremaster to power a monster’s special abilities, giving it horrible strength or allowing it to cast dreadful spells, for example. While even combat against lesser foes such as Goblins and Attercops can be deadly when faced with sufficient numbers or judicious use of special abilities, no hero in Middle-earth would do battle with a Troll and not be rightfully afraid – as any long-standing player of The One Ring will tell you!

We asked Francesco if he had any tips for fighting such terrifying creatures.

How to best a Troll? Ready your spears!”
TORtroll3

Already Own The One Ring?

While Loremasters of The One Ring will doubtlessly benefit from the clarifications made elsewhere in the rules, they’ll also find that we’ve made a few adjustments to the rules for Shadow too, including adding a new section on Tainted Treasure as a source of corruption.

We’ve also tinkered a little with the rules for adversaries, including Great Size, so that a monster with such a rule becomes Weary when reduced to 0 Endurance but keeps fighting, as well as spelling out exactly how a victim escapes a monster that has seized him.

Finally, we’ve brought the rules for how an adversary applies damage in line with heroes, so they now apply an attribute as a damage bonus on a great success, or twice on an extraordinary success. Be warned, heroes!

3Jun/14Off

The Limited Edition Doctor Who Rulebook is in our US warehouse now! Pre-orders have been heading out and the books for the UK and Europe are en route to our UK warehouse.  We'll update with the retail release date as soon as possible!

For the new, deluxe volume, we commissioned C7 graphic designer Paul Bourne to create some new spreads, depicting the Doctor, his companions and some of his most (in)famous enemies.  Today it's the turn of The Doctors with "In All My Travelling Throughout The Universe":

The Doctor

Click to enlarge

About the Limited Edition Rulebook:

 

Doctor Who RPG

Available now in PDF:
Doctor Who: Adventures in Time and Space is a roleplaying game set in the universe of the world’s longest running science fiction show on TV – the BBC’s Doctor Who. This limited edition rulebook celebrates the 50th anniversary of Doctor Who, presenting all the rules and background you need to have your own adventures in time and space in a single volume, including:

  • A brief history of time and space – a tour of some of the key moments in the history of the universe.
  • Ready-made character sheets for three incarnations of the Doctor – including the War Doctor for the first time – as well as many of his companions past and present.
  • A complete set of rules for playing the game.
  • Rules for creating your own characters, gadgets and more.
  • A guide to creating your own adventures, including new adventure seeds.
  • All-new imagery, including the Day of the Doctor.
  • And much more besides!

Doctor Who: Adventures in Time and Space has been written to appeal to both the experienced and first-time gamer. The game is suitable for 2 or more players aged 10 to 1200.

256 pages - full colour - hardcover

Print copies of The Limited Edition Core Rulebook are available to pre-order now at the Cubicle 7 web store.  It will also be available in stores.  Preorders come with a complimentary copy of the PDF.  This limited edition book is estimated to ship in April 2014.

Links

Buy now in PDF
Preorder the Limited Edition corebook
Doctor Who Adventures in Time and Space RPG
What's in the Box?
Doctor Who Supplements
Aliens and Creatures
Defending the Earth: the UNIT sourcebook for DWAITAS
The Time Traveller's Companion for DWAITAS
The Doctors Sourcebooks
Doctor Who Downloads
The Doctor Who Card Game

27Mar/14Off

To celebrate the PDF release of The Fifth Doctor Sourcebook we are proud to present this free preview of Earthshock - the entire write up of this fan-favourite adventure:

Earthshockthumb

Click to download the free PDF preview

The Fifth Doctor Sourcebook for Doctor Who: Adventures in Time and Space is available now in PDF and for pre-order now at the Cubicle 7 webstore!

This Sourcebook explores the Fifth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!

Betrayed by the Master and left to die, the Doctor faced his most difficult regeneration yet – but it’d be nothing compared to the heartbreak, betrayal and loss that was to come. Fly Concorde through time, re-enact the English civil war, play in a ripping game of cricket and race yachts around the Solar System for the greatest prize of all. Witness the return of some of the universe’s greatest foes, restored and deadlier than ever, and thwart their machinations once more … but at a cost.

Brave heart, my friends…

160 pages - Colour interior - fully bookmarked
Written by Walt Ciechanowski and Darren Watts

PDF out now, print book expected June 2014.

Other preview images:
5th-Doctor-credits_600 Fifth Doctor Sourcebook contents600

Links

Buy the Fifth Doctor Sourcebook in PDF at RPGNow
Buy the Fifth Doctor Sourcebook in PDF at DrivethruRPG
Preorder The Fifth Doctor Sourcebook at the c7 store

More about Doctor Who Adventures in Time and Space

10Mar/14Off

We are delighted to announce that the PDF version of the single volume, limited edition Doctor Who: Adventures in Time and Space will go on sale tomorrow, March the 11th.

To celebrate here's a look at the first chapter of the book, including the much anticipated contents page!

DoctorWhoLimitedEditionChapterOneTHUMB

Click the image to download Chapter One

Previous Previews

The first preview of one our specially commissioned spreads, "You weren't there":

Time War spread400

Click to see larger

Our second preview, "We are called Cybermen":
Cybermen400

About the Limited Edition Rulebook

DWAITAS-limited-edition-cover-400

Doctor Who: Adventures in Time and Space is a roleplaying game set in the universe of the world’s longest running science fiction show on TV – the BBC’s Doctor Who. This limited edition hardback rulebook celebrates the 50th anniversary of Doctor Who, presenting all the rules and background you need to have your own adventures in time and space in a single volume, including:

  • A brief history of time and space – a tour of some of the key moments in the history of the universe.
  • Ready-made character sheets for three incarnations of the Doctor – including the War Doctor for the first time – as well as many of his companions past and present.
  • A complete set of rules for playing the game.
  • Rules for creating your own characters, gadgets and more.
  • A guide to creating your own adventures, including new adventure seeds.
  • All-new imagery, including the Day of the Doctor.
  • And much more besides!

Doctor Who: Adventures in Time and Space has been written to appeal to both the experienced and first-time gamer. The game is suitable for 2 or more players aged 10 to 1200.

256 pages - full colour - hard cover

The Limited Edition Corerulebook is available to pre-order now at the Cubicle 7 webstore.  It will also be available in stores, and in PDF.  Preorders come with a complimentary copy of the PDF as soon as it is released. This limited edition book is estimated to ship in April 2014.

The PDF version will be released tomorrow, Tuesday the 11th of March.

Links

Preorder the Limited Edition corebook
Doctor Who Adventures in Time and Space RPG
What's in the Box?
Doctor Who Supplements
Aliens and Creatures
Defending the Earth: the UNIT sourcebook for DWAITAS
The Time Traveller's Companion for DWAITAS
The Doctors Sourcebooks
Doctor Who Downloads
The Doctor Who Card Game

7Mar/14Off

EuropeAblazeCoverLogoWe're hard at work putting together Europe Ablaze, the first supplement for World War Cthulhu: The Darkest Hour.

On 16th July, 1940, Winston Churchill told the newly appointed head of the Special Operations Executive, to “set Europe ablaze”. With this simple instruction Churchill set in motion some of the most dangerous and brilliant actions of the Second World War. The men and women of SOE performed acts of sabotage, subversion and espionage so extraordinary that if they were portrayed as fiction, they would beggar belief. These agents pushed bravery and human endurance past limits that most of us can only imagine.

Europe Ablaze presents six missions demanding such resourcefulness and determination, all set in the European theatre of operations. Some are inspired by SOE missions or historical events, while others take a more imaginative view of the conflict, but all are rooted in the all-too-real horrors that the Second World War brought about. All of them add that special twist that being part of N’s network demands, and the dangers of the Mythos will prove at least as dangerous as a bullet from the Gestapo.

About World War Cthulhu:The Darkest Hour

wwc_cover_MarchForumThe forces of fascism have overwhelmed Europe. Britain fights on desperately, and every man and woman must do what is necessary to avoid defeat.

In forgotten corners, darkness stirs. The cycles of the ancient god-things are measured in millennia, but those who serve them plot to take advantage of the chaos of conflict to advance their own schemes.
WWC08-03
For an unlucky few, the war collides with evils out of time, and they see and learn things that humanity is ill-prepared to encounter. The truly unlucky survive, and come to the attention of a certain spymaster, code letter N, who has plans for them.

WWC04-01Pressed into the British Secret Intelligence Service, they are thrown into a desperate two-front war against the Axis forces and the insidious menace of the Cthulhu Mythos.

World War Cthulhu: The Darkest Hour is a World War 2 setting book for Call of Cthulhu from the multi-award-winning team of Dominic McDowall, Gareth Ryder-Hanrahan, Jason Durall, Stuart Boon, Martin Dougherty & Ken Spencer (writers) and Jon Hodgson, Paul Bourne, Scott Neil, Scott Purdy & Steffon Worthington (artists).

The World War Cthulhu Fiction Anthology

World_War_Cthulhu_Cover400

As the shadows of war gather over Europe something is stirring within the darkness; something far older than humankind. Those with evil intent will seek to harness these terrible powers, while those fighting to turn the tide of war will find themselves up against far more than bullets and bombs. In forgotten R’lyeh, Cthulhu stirs as the mighty armies of the Third Reich march.

Critically-lauded editor Jonathan Oliver (The End of The Line, House of Fear, Magic) has collected together fourteen original tales of the Mythos including work by James Lovegrove, Weston Ochse, Rebecca Levene, Robin D. Laws, Simon Bestwick, Gaie Sebold, T.P. Pike, Sarah Newton, Greg Stolze, Paul Finch, John Llewellyn Probert, Jonathan Green, Archie Black and World Fantasy Award winner Lavie Tidhar.

The World War Cthulhu Fiction Anthology is an ebook download, featuring ePub, mobi and  prc formats available at the c7 store now.

Links

World War Cthulhu downloads, extracts and more info
Buy the World War Cthulhu Fiction Anthology
Buy World War Cthulhu:The Darkest Hour RPG

26Feb/14Off

Heroes-of-the-Solar-System-400Coming soon for Rocket Age - Heroes of the Solar System!  More details on existing playable sophonts, new playable sophonts, character organisations, and new traits to send your Rocket Age game racing into the burning ionosphere on a crackling trail of radium goodness.  Keep locked to this frequency for more information as it becomes available, Rangers.

Links

Rocket Age
Rocket Age Supplements
Rocket Age at the C7 store
Rocket Age at DrivethruRPG

14Feb/14Off

nine worlds cover400

Available now in PDF: The Nine Worlds for Yggdrasill. Also available now for print pre-order at our store.

In the shadow of Yggdrasill lies more than just the world of men. From the realm of the Gods to the dark domain of Hel, nine worlds stretch out across her roots and branches. Those who travel beyond the world of men had best be prepared. Dragons and Giants await; and neither the Gods or the Draugr take kindly to uninvited guests. The Nine Worlds takes you on a tour of the realms beyond mortal men. Each world is given a detailed description, including the creatures and Gods that make it their home, allowing you to take your sagas to new and fantastical lands. The supplement also contains three new adventures and a host of additional material for your games.

This is a supplement for Yggdrasill, the roleplaying game of exciting adventures and heroic sagas amongst the Northmen of legendary Scandia.

Preview

“One of the kingdoms I strode along was Jotunheim, land of

the Jotnar. Whether they are storm giants or frost giants, cursed

be this race.” Harbard started. “May or send them back home,

to the East!” Bjorn and orbrand answered as one, laughing.

JotunheimPreviewOfTheNineWorldsTHUMB

Click to download the 4 page PDF preview

Available now in PDF from drivethrurpg and rpgnow.

120 pages, black and white.

Also available now for print pre-order. Pre-orders at our store will receive the softcover book when it returns from the printer (expected April) and a complementary copy of the PDF version of the book.

Links

The Nine Worlds at Rpgnow
The Nine Worlds at Drivethrurpg
Preorder The 9 Worlds at our webstore
Preview of The Nine Worlds
Yggdrasill
Other Le 7ème Cercle Games translated by Cubicle 7:
Qin
Kuro

7Feb/14Off

The Limited Edition hardcover, single volume edition of Doctor Who: Adventures and Time and Space is coming soon!

Here we present the second preview of that book (You can catch the first here). For the new, deluxe volume, we commissioned C7 graphic designer Paul Bourne to create some new spreads, depicting the Doctor, his companions and some of his most (in)famous enemies.

Our second preview, "We are called Cybermen":
Cybermen400

Stay tuned for further previews as we draw closer to the release of the PDF edition of this very special book.
DWAITAS-limited-edition-cover-400

Doctor Who: Adventures in Time and Space is a roleplaying game set in the universe of the world’s longest running science fiction show on TV – the BBC’s Doctor Who. This limited edition hardback rulebook celebrates the 50th anniversary of Doctor Who, presenting all the rules and background you need to have your own adventures in time and space in a single volume, including:

  • A brief history of time and space – a tour of some of the key moments in the history of the universe.
  • Ready-made character sheets for three incarnations of the Doctor – including the War Doctor for the first time – as well as many of his companions past and present.
  • A complete set of rules for playing the game.
  • Rules for creating your own characters, gadgets and more.
  • A guide to creating your own adventures, including new adventure seeds.
  • All-new imagery, including the Day of the Doctor.
  • And much more besides!

Doctor Who: Adventures in Time and Space has been written to appeal to both the experienced and first-time gamer. The game is suitable for 2 or more players aged 10 to 1200.

256 pages - full colour - hard cover

The Limited Edition Corerulebook is available to pre-order now at the Cubicle 7 webstore.  It will also be available in stores, and in PDF.  Preorders come with a complimentary copy of the PDF as soon as it is released. This limited edition book is estimated to ship in April 2014.

Links

Preorder the Limited Edition corebook

Doctor Who Adventures in Time and Space RPG
What's in the Box?
Doctor Who Supplements
Aliens and Creatures
Defending the Earth: the UNIT sourcebook for DWAITAS
The Time Traveller's Companion for DWAITAS
The Doctors Sourcebooks
Doctor Who Downloads
The Doctor Who Card Game

6Feb/14Off

After whetting your appetites for the forthcoming release of the Doctor Who: Adventures in Time and Space Limited Edition Roleplaying Game, we thought we'd share one of our favourite adventures from The Fourth Doctor Sourcebook - Pyramids of Mars.

The-Fourth-Doctor-Pyramids-of-Mars-Cover-400

Click to Download the free PDF

The Fourth Doctor Sourcebook

4th_doctor_cover_400

The Fourth Doctor Sourcebook for Doctor Who: Adventures in Time and Space is available now for pre-order and in PDF!

Celebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Fourth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!

Freed from his exile on Earth, the Doctor returned to his wandering ways, drawn to some of the great battles of the cosmos. Team up with a fellow Time Lord and a robot dog, explore E-Space, search for the Key to Time and return to Gallifrey as its saviour. Uncover the secrets of the Pyramids of Mars, change the destiny of the Daleks and thwart the machinations of the Master’s final incarnation.

But first things first... would you like a jelly baby?

The 4th Doctor Sourcebook - 256 pages, full colour, hardback. Available for pre-order now. And in PDF

Links

Preorder The Fourth Doctor Sourcebook
Get the Fourth Doctor Sourcebook in PDF
Doctor Who Adventures in Time and Space
What's in the Box?
Doctor Who Supplements
Aliens and Creatures
Defending the Earth: the UNIT sourcebook for DWAITAS
The Time Traveller's Companion for DWAITAS
The Doctors Sourcebooks
Doctor Who Downloads
The Doctor Who Card Game

4Feb/14Off

The Limited Edition hardcover, single volume edition of Doctor Who: Adventures and Time and Space is coming soon.

Here we present the first of our previews of that book. For the new, deluxe volume, we commissioned C7 graphic designer Paul Bourne to create some new spreads, depicting the Doctor, his companions and some of his most (in)famous enemies.

Our first preview, "You weren't there":

Time War spread400

Click to see larger


Stay tuned for further previews as we draw closer to the release of the PDF edition of this very special book.

Doctor Who RPG

Doctor Who: Adventures in Time and Space is a roleplaying game set in the universe of the world’s longest running science fiction show on TV – the BBC’s Doctor Who. This limited edition hardback rulebook celebrates the 50th anniversary of Doctor Who, presenting all the rules and background you need to have your own adventures in time and space in a single volume, including:

  • A brief history of time and space – a tour of some of the key moments in the history of the universe.
  • Ready-made character sheets for three incarnations of the Doctor – including the War Doctor for the first time – as well as many of his companions past and present.
  • A complete set of rules for playing the game.
  • Rules for creating your own characters, gadgets and more.
  • A guide to creating your own adventures, including new adventure seeds.
  • All-new imagery, including the Day of the Doctor.
  • And much more besides!

Doctor Who: Adventures in Time and Space has been written to appeal to both the experienced and first-time gamer. The game is suitable for 2 or more players aged 10 to 1200.

256 pages - full colour - hard cover

The Limited Edition Corerulebook is available to pre-order now at the Cubicle 7 webstore.  It will also be available in stores, and in PDF.  Preorders come with a complimentary copy of the PDF as soon as it is released. This limited edition book is estimated to ship in April 2014.

Links

Preorder the Limited Edition corebook

Doctor Who Adventures in Time and Space RPG
What's in the Box?
Doctor Who Supplements
Aliens and Creatures
Defending the Earth: the UNIT sourcebook for DWAITAS
The Time Traveller's Companion for DWAITAS
The Doctors Sourcebooks
Doctor Who Downloads
The Doctor Who Card Game