Hitting the shelves of US gaming stores today – Rivendell and Doctor Who: The Card Game Second Edition!

Rivendell is the latest supplement for The One Ring Roleplaying Game, describing the lands surrounding the Vale of Imladris and providing a compendium of new rules for the game; while Doctor Who: The Card Game is the second edition of our award-winning card game, featuring brand-new artwork, different incarnations of the Doctor, new companions and more besides!

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The latest supplement for The One Ring Roleplaying Game, Rivendell, is hitting the shelves of US gaming stores this week, so we thought we’d have a look at what you can expect to find inside the book.

The Rivendell supplement not only opens up a whole new area of Middle-earth for heroes to explore – Eastern Eriador – along with two new cultures, including Rangers of the North, but also provides a treasure trove of new rules for use by the Loremaster, including rules for Magical Treasure, Powerful Adversaries and the Eye of Mordor.

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Last weekend Cubicle 7 was at Dragonmeet 2014, one of the UK’s best conventions held right in the heart of London itself. We were there running demo games, holding seminars, chatting to fans about our books and selling lots of games to excited customers.

We had a great time there! Read on to find out what went on in our seminars and what 2015 holds for Cubicle 7.

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We've had multiple reports of the latest supplement for The One Ring, Rivendell, arriving with US pre-order customers over the weekend, (European stock is in the UK and on the way to our warehouse right now!) so thought we’d take another look at it ahead of its general release in a few weeks’ time.

You can, of course, still order Rivendell on our webstore and in PDF from RPGNow.

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You can never have enough dice, that's something every gamer knows to be true. And, with that in mind, we’re pleased to announce that we've made a new Dice Set for use with The One Ring Roleplaying Game!

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Those sharp-eyed Hobbits amongst you might have noticed a hitherto unreleased cover image hidden in the back of The One Ring Revised Edition, for the next supplement in the line: Ruins of the North.

Well, today we thought we'd show you it in all its glory!

Click here to see the cover.


With the Rivendell supplement, heroes in The One Ring Roleplaying Game can now venture over the Misty Mountains to explore the ancient lands of Eastern Eriador. And, with the supplement winging its way to our warehouse, it’ll be coming to a gaming table near you in print format very soon indeed.

Rivendell is available to pre-order here or as a PDF edition here, and will be in gaming stores soon.

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It’s been a year since The Heart of the Wild hit stores and, together with its companion volume The Darkening of Mirkwood, they make one incredible campaign setting.

The Heart of the Wild is a setting supplement for The One Ring, detailing the lands along the River Anduin and Mirkwood Forest. The Darkening of Mirkwood is a complete campaign for The One Ring, set in and around Mirkwood over three decades.

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With the revised edition of The One Ring Roleplaying Game in stores now, it’s the perfect time to get started with the game. As well as the game itself, there’s already a growing line of supplements for it, from adventures like Tales from Wilderland to setting guides like Heart of the Wild – you can find out more about them here.

The latest supplement for The One Ring, and the first designed specifically with the revised edition in mind, is Rivendell – available for pre-order now, with the hardcopy anticipated soon. Rivendell is a not only a setting supplement covering the lands of Eastern Eriador (including the Vale of Imladris, the Barrow-downs, Angmar and more besides), but also a treasure trove of new rules and options. You can check out our series of previews from Rivendell here.

One of our favourite bits are the rules for introducing Magical Treasure in your game. You can read all about that here. One of the ways in which you keep track of Magical Treasure, is via the Magical Treasure Index – and you can now download a PDF of the blank index from Rivendell here:


Click to download PDF.

About Rivendell


This setting supplement will take your adventures west across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between.

There are also rules for creating your own Magical Treasure; playing Rangers of the North and High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before.

Rivendell is written by Francesco Nepitello, with additional contributions from Amado Angulo, Shane Ivey, Andrew Kenrick, Marco Maggi, Thomas Morwinsky and James M. Spahn. It is lavishly illustrated by Jon Hodgson, Jan Pospíšil and Jeremy McHugh, with fantastic maps of Eastern Eriador created by Paul Bourne.

This 144-page, full-colour PDF includes:

  • Background for the Last Homely House, the sanctuary of Rivendell itself.

  • Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.

  • New Fellowship undertakings, including rules for composing your own songs.

  • A history of Arnor, Angmar and the Dúnedain.

  • A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar.

  • New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.

  • A bestiary of different types of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgûl himself, the Witch-king of Angmar.

  • Rules for powerful adversaries, allowing you to customise any monster to provide a challenge for even the most heroic of adventurers.

  • A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.

  • Rules for adding Magical Treasure to your campaign, including dozens of ready-made artefacts, some famous, others less so.

  • Two new playable Heroic Cultures: the Rangers of the North and the High Elves of Rivendell.

  • 2 additional PDF maps of Eastern Eriador - the Players' Map and the Loremaster's Map.

You can pre-order Rivendell here. All pre-orders come with a complementary copy of the PDF too. If you just want the PDF version of Rivendell it is available right now here.

The One Ring Roleplaying Game is available in stores now, or in PDF here.

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TORhardcover450 The revised edition of The One Ring Roleplaying Game is in gaming stores in both the US and the UK today, so make sure you swing by and pick up a copy!

We thought we’d share another extract from the game today, this time from the character creation chapter. Every hero in The One Ring is created from two parts – their culture, which is where they are from, and their calling, which is the reason they are adventuring. There are five separate callings for players to choose from, from Scholar to Wanderer, and which one they choose determines favoured skills, traits and, perhaps most sinister of all, their Shadow weakness.


Click the image to download the free PDF extract.

You can find more about callings and character creation in The One Ring here.

About The One Ring Roleplaying Game

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

The One Ring Roleplaying Game is based on J.R.R. Tolkien’s The Hobbit and The Lord of the Rings. Chock full of incredible artwork by leading artists, including John Howe and Jon Hodgson, and with evocative rules designed by award-winning games designer Francesco Nepitello, there has never been a Lord of the Ringsgame that’s more evocative of Tolkien’s unique vision. Along with rich and detailed background information, rules that focus on Tolkien’s themes, character types unique to the world and a setting that changes as the Tale of Years progresses, when you play The One Ring Roleplaying Game you really feel like you are playing in Middle-earth.

This game contains:

• A complete set of rules for roleplaying in Middle-earth.

• How to create characters and make your own fellowship.

• A bestiary of enemies to face, from Giant Spiders and Orcs to Stone-trolls and Wargs.

• Advice for telling stories that evoke the spirit of The Hobbit ™ and The Lord of the Rings ™.

• Six ready-made characters and a complete adventure to get started right away.

You just need a group of players, a 12-sided dice and a handful of 6-sided dice to play!

336 pages - full colour - hard cover

The One Ring Roleplaying Game - PDF also available!


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