Cthulhu Britannica: Fully licensed by Chaosium Inc, brings the Cthulhu Mythos to the British Isles.
The London Boxed Set - successfully Kickstarted in 2013 this deluxe boxed set comprises 3 books - Investigators' Guide to London, Keepers' Guide to London and Adventures in Mythos London, along with numerous handouts and posters.
The Curse of Nineveh - The Curse of Nineveh is a new seven-part Call of Cthulhu 7th edition campaign set in London in the summer of 1925. The investigators find themselves embroiled in the events that surround the return of the expedition from Nineveh and the terrible curse that they brought back with them.
Cthulhu Britannica: This new collection of horror scenarios for the Call of Cthulhu role playing game features five tales of horror and the weird, set within the green and pleasant land of England. Each scenario focuses upon a different time period, from the streets of Victorian London to the far future when End is almost nigh. Although each scenario can be played as part of an existing campaign, they also come with a set of pre-generated player characters, allowing all to be played and run with the minimum of effort.
Avalon: The county of Somerset lies in the English West Country, a green and pleasant land steeped in millennia of history, folklore, and superstition, often overlooked as a rural backwater good for nothing but strong cider and tall tales. Yet something powerful and ancient is stirring in the county’s hills and valleys, and mysterious lights flicker by night on the slopes of Glastonbury Tor, rising like a beacon from the marshes of the Somerset Levels. Old even before the heavy tread of Roman sandals pushed back the darkness, strange blood has flowed through the families of Somerset since the thawing of the last ice sheets.
Shadows over Scotland: Mysterious, wild and beautiful, Scotland in the 1920s is home to horrors modern and ancient, man-made and star-born. From the rolling pastoral Lowlands to the snow-capped peaks of the Highlands and the seaweed-choked Western Isles, creatures and cultures have taken root in Scotland whose maddening, corrupting influence can be felt far and wide. Fiendish things haunt the hive-like alleys and wynds of old Edinburgh, while Glasgow’s streets whisper with rumours of dark terrors in the shipyard shadows on the snaking, poisonous Clyde. And in the isles, murmurs on fishing boats and ferries speak of far older things, of sites of power and standing stones, awakenings and stirrings in forgotten places. Something terrifying lurks in the night, casting dark shadows over Scotland. Shadows over Scotland is a massive 288-page, ENnie and Origins Award-winning, hardback sourcebook for Chaosium’s Call of Cthulhu roleplaying game covering Scotland in the 1920s.
Folklore: Behind the modern façade of Britain in the 1920s is a country teeming with links to the supernatural. British folklore harkens back to days of old when early cultures lived alongside strange folk and stranger creatures, when druids and shamans made sacrifices to pantheons of gods both powerful and terrible, and when people celebrated myth and legend in song, art, and oral tradition at the very heart of their civilizations. And those deep roots that so colourfully tell of fantastical creatures, miraculous events, and wondrous deeds also hint and grasp blindly at darker truths. The truth is that folklore can take us behind the veil of reality to glimpse the terrible, alien truths of the universe beyond, capturing vague notions of evil, malevolent beings, their horrible deeds, and the primal fears that they inspire and that have been preserved in Britain’s cultural memory.