Aliens & Creatures
In the vast expanse of space wait creatures beyond the imagination. Mutants housed in impenetrable armour, vast criminal families that disguise themselves in the skins of their victims, and thousands of cloned soldiers ready to conquer and crush.
But it's not all evil and danger out there. The songs of the peaceful enslaved echo through time, while others try to protect the weaker species in the endless night of space.
Aliens and Creatures is an expansion set for the Doctor Who: Adventures in Time and Space roleplaying game.
Within this box you will find:
•148 page rulebook detailing many of the creatures faced in the Doctor's latest adventures including the Cult of Skaro, Davros, the Weeping Angels and the Hath, as well as additional rules for creating your own creatures both as enemies or as playable characters
•32 page Adventure book, featuring a whole new ready-to-play adventure and many ideas for additional stories
•Additional Story Point Counters
•Alien Record Cards for easy reference
Defending The Earth: The U.N.I.T. Sourcebook
Front and centre, soldier! You're part of UNIT now, the Unified Intelligence Taskforce. We are the Earth's best defence against the myriad alien forces who would try to subjugate and conquer our planet. Try they might, but they will meet UNIT: a global military force tasked with protecting the planet and researching the alien threat.
It's not an easy job, and even those recruited for their scientific knowledge can find themselves on the front lines of combat against an almost unstoppable foe. It's dangerous, violent and not everyone will survive, but for the good of the planet we will do everything in our power to protect humanity from extraterrestrial terrors.
Defending the Earth is an expansion set for the Doctor Who: Adventures in Time and Space roleplaying game. Within this book you will find:
• The history of UNIT
• Additional information for creating UNIT characters, including new Traits and Areas of Expertise
• Expanded firearms and combat rules, including mass combat and skirmish rules
• Adventures, featuring a two whole new ready-to-play adventure and many ideas for additional stories
The Time Traveller's Companion
Time flies when you're having fun, but flying through time can present a whole host of problems. Whether accidentally creating paradoxes, upsetting the course of history or trying to Put Things Right, you're going to need to know your way around the Vortex. You need a guide…a companion.
The First Doctor Sourcebook
Celebrating the 50th anniversary year of Doctor Who, this 160 page hardcover sourcebook explores the First Doctor's adventures. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also being a fact-packed resource for fans of the show!
Return to where it all began, to a junkyard on Totter’s Lane. Visit Skaro for the first time. Wander the fourth dimension, travelling through all of space and time from the dawn of humanity to the far far future, with unexpected dangers and enemies along the way. Touch alien sands, and see strange birds wheel in a distant sky.
The adventure’s just beginning…
The First Doctor Sourcebook by Darren Pearce and Gareth Ryder Hanrahan.
160 pages - B&W interior - Hardcover.
The Second Doctor Sourcebook
Travel by Transmat as well as TARDIS, meet the Highlanders and the Ice Warriors, find Yeti in the Himalayas and on the London Underground, and get your first introduction to Colonel Alistair Gordon Lethbridge-Stewart. You’ll also come up against familiar foes – the plans of the Daleks and Cybermen are many, and must be stopped.
Last but not least, have your terrifying first encounter with the Time Lords of Gallifrey...
The Second Doctor Sourcebook by Walt Ciechanowski. 160 pages - B&W interior - Hardcover.
The Third Doctor Sourcebook
Exiled to Earth and prevented from travelling in time, the Doctor became UNIT’s scientific adviser and defended Earth against all manner of sinister threats! Face the plastic horror of the Autons, stop hordes of alien spiders and thwart the machinations of dangerous conspiracies! We’re running out of time, so quick - reverse the polarity of the neutron flow!
The Fourth Doctor Sourcebook
Freed from his exile on Earth, the Doctor returned to his wandering ways, drawn to some of the great battles of the cosmos. Team up with a fellow Time Lord and a robot dog, explore E-Space, search for the Key to Time and return to Gallifrey as its saviour. Uncover the secrets of the Pyramids of Mars, change the destiny of the Daleks and thwart the machinations of the Master’s final incarnation.
But first things first... would you like a jelly baby?
The Fifth Doctor Sourcebook
Betrayed by the Master and left to die, the Doctor faced his most difficult regeneration yet – but it’d be nothing compared to the heartbreak, betrayal and loss that was to come. Fly Concorde through time, re-enact the English civil war, play in a ripping game of cricket and race yachts around the Solar System for the greatest prize of all. Witness the return of some of the universe’s greatest foes, restored and deadlier than ever, and thwart their machinations once more … but at a cost.
Cat’s Eye by Nick Huggins
The Doctor and his companions find themselves in an old abandoned hotel somewhere in England, inhabited by nothing more ominous than a group of squatters and a colony of feral cats... oh, and an extraterrestrial telepathic intelligence intent on first taking over the hotel, and then the world!
Cat’s Eye is a mysterious adventure for Doctor Who: Adventures in Time and Space designed to take a single evening to play.
Medicine Man by Walt Ciechanowski
The Doctor and his companions are pitted against an old enemy trying to resurrect their race from beneath the plains of the Wild West. The characters arrive at a small mining town in the American Old West and discover strange happenings centred around a strange snake oil salesman. The clues lead to an abandoned gold mine, and from there to a deadly threat from Earth’s prehistory!
Medicine Man is a fast-moving adventure for Doctor Who: Adventures in Time and Space designed to take a single evening to play.
The Ravens of Despair by Steve Darlington
There are some individuals in this universe who follow fear and trouble. They are drawn to it like a magnet, ending up time and time again in places rife with threats and danger, full of enemies at work or monsters at large. They arrive in the nick of time, when all seems darkest.
Then there are others, in this wide, nigh-infinite universe, who seem to follow sorrow. They are drawn to heartbreak and defeat. They lurk in the shadows of the darkest of days and the worst of nights. They arrive, and bring the darkness with them. So hungry are they for sadness that they are called the Ravens of Despair.
This supplement for Doctor Who: Adventures in Time and Space includes full rules and background for the deadly Ravens of Despair, as well as loads of plot hooks and story ideas for pitting your own time travellers against their machinations.
What's in the Box?
Doctor Who Supplements
Aliens and Creatures
Defending the Earth: the UNIT sourcebook for DWAITAS
The Time Traveller's Companion for DWAITAS
The Doctors Sourcebooks
Doctor Who Downloads
The Doctor Who Card Game
BBC Logo © BBC 1996. Doctor Who logo © BBC 2004. Tardis image © BBC 1963. Dalek image © BBC/Terry Nation 1963. Cyberman image © BBC/Kit Pedlar/Gerry Davis 1963. Licensed by BBC Worldwide Limited.