BLACK BAG JOBS
The Laundry – protecting the United Kingdom from the scum of the multiverse. Most of the time, saving the world is a 9 to 5 job. Clock in every morning. Feel your life tick away with each meeting and each pointless bit of paperwork. Stare at a screen and feel your brain leaking out through your ears. Try to keep the boredom from killing you. Clock out in the evening and slouch home.
It's never good when they call you into the office at four in the morning. Any mission that doesn't fit on the standard day planner is inevitably ghastly. They involve things with too many tentacles, people who want to kill you, and secrets that mean you'll never sleep well again. Keep your mouth shut and your head down, and you might just make it through the night. Screw up, and it's entirely possible you just doomed humanity to a fate worse than death.
Black Bag Jobs contains six self-contained missions for your Laundry campaign. From the war-torn hillsides of Afghanistan to the corridors of power in Whitehall, from yoga lessons in Devon to the end of the world, it's time to break in and steal the secrets of reality.
The Laundry is the world’s only ISO9001-approved occult intelligence agency. As a Laundry officer, you're empowered and bound to investigate bizarre cults, thwart misguided experiments, exorcise demons from computer networks or the brains of voters, and ensure that the world doesn't get destroyed ahead of schedule... and come in under budget, or the Auditors will eat your soul.
You can't efficiently protect the United Kingdom from the scum of the multiverse (in an efficient, enterprise-focussed sustainable customer-facing manner) without this employee's handbook.
The Agent's Handbook includes rules for creating veteran Laundry operatives - or agents who might not be entirely human - as well as new gear, special training, expanded rules and notes on occult espionage. The Laundry Files: Agent's Handbook – for those employees who, on the whole, would prefer not to be devoured by alien space gods. Everyone else, form an orderly queue for Cthulhu.
If a little knowledge is a dangerous thing, then a lot of knowledge is a critical mass.
Deep beneath London, the Laundry archives occupy several miles of disused subway tunnel. The shelves are crammed with documents and reports. Eyewitness statements, newspaper cuttings, court transcripts, the diaries of madmen, autopsies, scientific papers, archived material – from these, the Laundry works to piece together the shape of the world. A seemingly innocuous report may contain vital information when correlated with a dozen other files. Triangulate the doctor's report about an outbreak of strange dreams with seismic activity under the Pacific, and find the traces of the sleeping god. Match the suppressed play from Shakespeare to troop movements in Syria to plot the shape of impending doom.
The Dossiers contain extracts from the murkier reaches of the Laundry's archives, a selection of unexplained encounters, unverified reports, uncorrelated data, loosely organised by whatever codeword seemed to fit. The truth exists in the unseen connections between them. The Mythos Dossiers contain dozens of reports, handouts, eyewitness accounts and deranged speculation about the horrors of the Mythos. Read them at your peril.
Nominated for a 2013 Origins Award for Best RPG Supplement.
LICENSE TO SUMMON
Wisely did Ibn Schacabao say, that happy is the tomb where no wizard hath lain, happy the town at night whose wizards are all ashes, and happy the line manager whose wizards hath filled in their timesheets for this Sabbat-night.
The Laundry – that top-secret, bottom-drawer branch of British espionage – was founded to ensure that magic is kept under control, and that no-one summons the Great Old Ones ahead of schedule. The best way to fight magic is with more magic, which is exactly like fighting fire by hitting it with a molotov cocktail. Health and Safety can't help you now...
License to Summon explores the dark side of Computational Demonology and arcane science within the Laundry, as well as the magic of other agencies... and other entities. New spells, new gadgets, new ways to end the world!
The game’s played in the corridors of power in Westminister and Washington. It’s played in alleyways in Bangkok and desolate hillsides in Afghanistan. It’s played in the skies of distant alien worlds, where terrible things slumber behind the wall of pain. The game’s played with bullets and with secrets, and they’re both equally deadly.
Our opponents in this game are cultists and monsters. Some of them are deluded pawns. Others know what they’ll unleash with their next move. If we lose the game, we lose everything.
This 128 page sourcebook for the Laundry Files expands on the revelations of The Apocalypse Codex novel and sends your games hurtling towards Armageddon.