17Jun/13Off

Doctor Who Card Game wins Origins Award!

DWCGOrigins
The Doctor Who Card Game won Best Traditional Card Game at the 2013 Origins Awards!

"We're all delighted," said CEO Dominic McDowall. "The Origins Awards have a great heritage, and looking at the list of previous winners is humbling - all those games I've loved over the years - it's a prestigious group! We had such a talented team working on the Doctor Who Card Game, it's wonderful to see that people are getting as much fun out of it as we put into making it. Thanks for your votes and support, it means a lot to us."

Thank you to everyone who voted, and congratulations to all the other winners.

Links
The Doctor Who Card Game
Doctor Who: Adventures in Time and Space

13Jun/13Off

Origins Awards – this weekend!

NomineeSeal400We're extremely honoured to have been nominated for 3 Origins Awards this year! For Best Roleplaying Game we have a nomination for Primeval, for Best Roleplaying Supplement for The Mythos Dossiers, and for Best Traditional Card Game we have a nomination for The Doctor Who Card Game.

Originsnominees2013_500px

If you've played any of these, and are lucky enough to be present at Origins this weekend, do please consider putting your X in our box!

Thank you, and good luck to all the companies and games nominated this year!

10Jun/13Off

Victoriana Third Edition – Icons

Vic3Header

Victoriana Third Edition is a hefty book.  The hardcover will weigh in at 320 pages.  One of the cunning features devised by art director Jon Hodgson and his partner in crime c7 graphic designer Paul Bourne are the chapter icons:

Vic3icons

Each of the "books" within the corebook is represented by one of these icons.  So here we see the opening page to the section entitled "One's Full Measure", with the wonderful "Victruvian (Wo)Man" by Andy Hepworth:
Onesfullmeasure

You can see the icon for this section at the bottom of the page.  Each page within that section bears the icon at its edge, which aids the reader in quickly finding that section as they flip or scroll through the book. This has the added benefit of assisting the reader in remembering where things are for later reference.

Here you can see the icon in situ at the top right of a typical page:
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Victoriana Third Edition is currently in final layout proofing and will be available in PDF and print preorder soon!

Links
View all the Victoriana Third Edition previews

7Jun/13Off

The Second Doctor Sourcebook – available in PDF now.

2nd-Doctor-Sourcebook-321webThe Second Doctor Sourcebook is available to buy now in PDF format from rpgnow and Drivethrurpg.com!

Celebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the Second Doctor’s adventures. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!

Travel by Transmat as well as TARDIS, meet the Highlanders and the Ice Warriors, find Yeti in the Himalayas and on the London Underground, and get your first introduction to Colonel Alistair Gordon Lethbridge-Stewart. You’ll also come up against familiar foes – the plans of the Daleks and Cybermen are many, and must be stopped.

Last but not least, have your terrifying first encounter with the Time Lords of Gallifrey...

Links
Learn more about Doctor Who Adventures in Time and Space
Doctor Who: What's in the Box
The Doctor Sourcebooks

5Jun/13Off

Lake-town Guide now available at RPGnow

Lake-townPDFcoverweb“Lake-town was refounded and was more prosperous than ever, and much wealth went up and down the Running River; and there was friendship in those parts between elves and dwarves and men.”

The 32 page Lake-town Guide presents this fascinating setting in detail, including:

  • A guide to Lake-town, its inhabitants and culture
  • More information on the Long Marshes and the creatures dwelling within
  • New Fellowship Phase activities
  • A new playable culture – Men of the Lake

Also included in this PDF product is the Loremaster’s Screen, which presents useful information for easy reference during a game and features stunning art from The One Ring artist Jon Hodgson.

Available now in PDF format at RPGnow

5Jun/13Off

Rocket Age Designer’s Notes at RPGnet

RAheaderRocket Age line developer Ken Spencer has taken time to to chat about the forthcoming Rocket Age over at RPGnet, where he presents his designer's notes:

"So, what is Rocket Age? It's an alternate history pulpy retro-sci-fi space opera planetary romance. It's throttled up rocket packs burning radium on the long blast to the farthest reaches of the Solar System. It's hunting thunder lizards in the upland jungles of Venus. It's battling Ancient Martian killing machines piloted by the Deutsche Marserkorps across the baking red deserts of Mars. It's exploring the deadly skies of Jupiter under the constant threat of Europan disintegration. It's RAY gun wielding heroes bulls-eyeing mutants in the blasted ruins of Io."

Read on at RPGnet.

4Jun/13Off

Second Doctor Sourcebook: Available for Pre-Order Now!

2nd-Doctor-Sourcebook-600web

Available for pre-order now at the c7 store:
Celebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the Second Doctor’s adventures. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!

Travel by Transmat as well as TARDIS, meet the Highlanders and the Ice Warriors, find Yeti in the Himalayas and on the London Underground, and get your first introduction to Colonel Alistair Gordon Lethbridge-Stewart. You’ll also come up against familiar foes – the plans of the Daleks and Cybermen are many, and must be stopped.

Last but not least, have your terrifying first encounter with the Time Lords of Gallifrey...

To celebrate pre-orders going live we can offer up a glimpse inside this beautiful and informative book:

IntroductionSecondDoctorSourcebookThumb

Click to download the free preview PDF

Links
Learn more about Doctor Who Adventures in Time and Space 
Doctor Who: What's in the Box
The Doctor Sourcebooks

Filed under: Doctor Who Comments Off
29May/13Off

Ken Spencer to take Cubicle 7 into the Rocket Age

KEN_PRESSRELEASE_WEBCubicle 7 has announced that Ken Spencer has been appointed Line Developer and Lead Writer for Rocket Age, the new game line of golden-age interplanetary science fiction.

Dominic McDowall, Cubicle 7 CEO said, “Ken is a terrific addition to the C7 team. You’re going to love what he’s doing with Rocket Age – every page is packed with great ideas, it’s hugely inspiring.”

RocketAgeRanger1

"I am very excited to be working with the fine folks at Cubicle 7, a company whose products I have long enjoyed," said Ken. "Rocket Age has gone from an idea, to a dream, and is now a reality. To share this alternate history retro sci-fi vision with my fellow gamers is a wondrous experience."

Ken Spencer is the line developer and lead writer for Rocket Age. A former archeologist and educator, he now splits his time between writing and being a stay at home dad. As a freelance writer he has worked for Alephtar Games, Chaosium, Steve Jackson Games, and Frog God Games. Ken lives in Indiana with his wife, son, two cats, a dog, and several fish.

29May/13Off

Victoriana Third Edition – The Cover

Vic3Header

The cover to Victoriana 3rd Edition

The cover to Victoriana 3rd Edition

In our continuing series of previews of Victoriana 3rd Edtion C7 art director Jon Hodgson talks about the production of the cover art for the game:

"With a new edition comes a new cover.  Victoriana is a favourite game at C7, it’s been a solid line for a long time.  This brings a certain amount of pressure when time comes to make a new cover.

23May/13Off

Victoriana 3rd Edition: Trials and Tribulations

Victoriana Third Edition is almost complete!  Layout is finishing up, and we have a couple of rounds of proofing just to make sure everything is shipshape and Bristol fashion and then it will be unleashed on the world!

We graciously allowed Victoriana Line Developer Walt Ciechanowski a week away from our questions but now we're back to take a look at the final chapter of Victoriana Third Edition - Trials and Tribulations!

So Trials and Tribulations - the title is of course a clue, but tell us, what is this chapter all about?

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Simply put, this is the Gamesmaster’s section. The rest of the book gives you information about the world, making adventurers, and how to resolve conflicts; this section is geared towards helping a GM create penny dreadfuls, or adventures, for those adventurers to play through!

This chapter seems crammed full of GMing advice. The scripting advice in particular seems really solid.  How did you go about putting that together, and what kind of things can GM’s look forward to?

I always enjoy a good GM advice section in a rulebook because it gives me an idea of the kind of penny dreadfuls that the creators had in mind when making the game. The previous editions of Victoriana did this by identifying themes, but I wanted to go a step further and offer some advice on putting a penny dreadful together as well.

The chapter starts with how to craft penny dreadfuls around associations, followed by a section on adding atmospheric touches, such as the social divide, gothic fantasy, industry, history, and the celestial engine.

Art by Andrew Hepworth

Art by Andrew Hepworth

We follow that by offering advice on scripting penny dreadfuls, from setting a goal, to creating challenges, and putting together a supporting cast. It’s basically a window into how I put together penny dreadfuls, so hopefully the advice I give in here is noticeable in our official releases!

Victoriana is a rich background in which to set games - The advice on types of antagonists seemed really good too for ensuring the player’s opponents just all wind up being monocled, mustachioed cliches (much as we love those too!)  Can you give us the run down on some of the advice and some of the options?

In this section we note that the key to many villains is that they don’t see themselves as villains at all. Some of them actually believe they are the misunderstood good guys; others are simply victims of their own curiosity. We also touch on how a villain’s perception of the adventurers can colour her response to them, and how henchmen often have their own motivations for joining the villain.

We also talk about the Rival, a special type of character that, while perhaps not a villain per se, often makes things difficult for the adventurers. As an example, adventurers working for the British East India Company may find their negotiations with Indonesian leaders complicated by ambassadors from the Dutch East India Company. The members of both companies may be civil and actually friendly towards each other, but both are working to further their company’s interest, often to the detriment of the other.


This part of the book also has some guidance on writing subplots and shilling shockers. How do subplots interact with a typical penny dreadful? And what the heck is a shilling shocker?

I always enjoy subplots because they are usually personal to the adventures and the campaign as a whole. It’s very difficult to build subplots into our official releases because we don’t know the make-up of any particular group that is playing through them. It’s the GM’s job, with input from the players, to work interesting subplots into each penny dreadful. We hope that this section gets the GM thinking on how to weave them in.

As for the shilling shocker – historically it’s simply inflation, but for Victoriana we decided that we’d use the term for linked penny dreadfuls, or ‘story arcs’ if you will.  These are overarching plots and subplots that take several penny dreadfuls to resolve.


The section detailing Locations for fights is also really exciting stuff - can you tell us a bit about that?

This is one of the sections that has been a part of each edition and with good reason; it offers GMs advice on how to spice up particular scenes based on the environment. To take one example, if you’re fighting ruffians aboard a locomotive train then you’ll find information on props and cover, common dice modifiers for bouncing cars or high winds, and complications such as slipping off the roof, low bridges, or even other passengers getting in the way.

Art by Scott Purdy

Art by Scott Purdy

Supporting cast - Again this is a very rich section providing loads of options for GMs. How is designing the supporting cast different from building adventurers and are there changes for the third edition?

Personally, one of the biggest headaches for me as a Gamesmaster is ‘statblocking,’ or designing supporting characters. Both of the earlier editions addressed this by using physical and mental competencies instead of separate attributes and skills, with modifiers for ‘signature’ skills. For third edition, we went a step further and added ‘social competence’ while eliminating all of the competency modifiers. All supporting characters now have exactly three dice pools; no more adding up signature skills and related traits (which sometimes lead to outrageously high dice pools). Hopefully, this should make glancing at a stat block easier and take up less ‘real estate’ on the page.

 

Of course it wouldn’t be right to let this section go by without talking monsters.  So here we find the Victoriana Bestiary.  What’s your favourite Vic beastie, and can we expect many changes from 2nd Edition?

For the most part we’re using the same bestiary that was included in the earlier editions, but we’ve also added a few new ones from other books, such as the automaton and clockwork zombie. These monsters get the same streamlined treatment as the supporting cast.

Clockwork Zombie by Scott Purdy

Clockwork Zombie by Scott Purdy

 

As for a favourite? I have to go with the clockwork zombie. Zombies are frightening enough as-is, but merging them with metal and steam just brings ‘soulless machine’ to a whole new level!


So that's it for our book-by-book look at Victoriana 3rd Edition. Many thanks to Walt Cienchanowski for taking the time to speak with us about his work on the game.

There'll be more previews to see in the final run up to release.  Stay tuned!

Part Five: Sorcery and Steam


Part Four: Cogs and Wheels

Part Three: One's Full Measure

Part Two: Encyclopaedia Victoriana

Part One: Introductions