23May/14Off

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22Sep/14Off

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When designing the second edition of Doctor Who: The Card Game, one of the things we knew we wanted to include was a variant for playing the game with two players. While it’s great to be able to play a game with three or four of your mates, there are times when there’s just the two of you.

Fortunately, we didn’t have to make many adjustments to make the game play seamlessly with just two players. First up, you remove a handful of cards that require a third player (Davros, the Chameleon Arch, that sort of thing), then you start playing exactly as you normally would.

Secondly, at the end of your go, you have to hand 2 cards to your opponent (instead of 3), and then draw back up to 5 as normal. This has the effect of increasing the flow of cards, and keeping the cards you hand your opponent a little unpredictable.

If anything, the two-player variant is a much faster, frenetic affair. If you’ve already got a copy of the first edition, why not download the new rulebook and have a go with the two-player variant yourselves. And if you’ve pre-ordered the second edition, hopefully you won’t have long to wait now – we’re expecting it to be with you in November.

About Doctor Who: The Card Game

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Daleks! Cybermen! Sontarans! The list of threats is endless and no place in the universe is ever truly safe from danger. But there’s one man who’s made it his mission to defend the defenceless, help the helpless, and save everyone he can. The Doctor!

Doctor Who: The Card Game is by internationally renowned designer Martin Wallace, and has been designed for both seasoned time-travelling gamers and newly regenerated players.

In Doctor Who: The Card Game you:

  • Defend the universe with the Doctor and his companions.
  • Exterminate your opponents with Daleks, Cybermen and other enemies.
  • Control locations through time and space to win.
  • Use Jammy Dodgers, Sonic Screwdrivers and other clever plans to save the day.

The second edition of Doctor Who: The Card Game features the same great game as the first edition, but with loads of new cards, including the Ninth, Tenth and Twelfth Doctors, companions such as Clara and Rose, new locations and enemies, and a set of variant rules for playing with two players!

The game contains everything you need to play: a set of English rules, 132 cards, a set of counters and a player aid card.

You can pre-order the game here, and download a PDF of the new rulebook here. Delivery expected November.

Links

Previews of Doctor Who: The Card Game
Pre-order the game at our webstore
Find out more about Doctor Who: The Card Game
Download a PDF of the new rulebook

19Sep/14Off

All of the pre-orders for the revised edition of The One Ring Roleplaying Game are now winging their way to customers, but don't worry if you missed the pre-order - The One Ring is now in-stock at our webstore and will be in gaming stores worldwide from next Wednesday, 24th September.

We're also pleased to announce that The Loremaster's Screen and Lake-town Guide is now back in stock at our webstore and in gaming stores worldwide.

About The One Ring Roleplaying Game

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Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

The One Ring Roleplaying Game is based on J.R.R. Tolkien’s The Hobbit and The Lord of the Rings. Chock full of incredible artwork by leading artists, including John Howe and Jon Hodgson, and with evocative rules designed by award-winning games designer Francesco Nepitello, there has never been a Lord of the Rings game that’s more evocative of Tolkien’s unique vision. Along with rich and detailed background information, rules that focus on Tolkien’s themes, character types unique to the world and a setting that changes as the Tale of Years progresses, when you play The One Ring Roleplaying Game you really feel like you are playing in Middle-earth.

This game contains:

• A complete set of rules for roleplaying in Middle-earth.

• How to create characters and make your own fellowship.

• A bestiary of enemies to face, from Giant Spiders and Orcs to Stone-trolls and Wargs.

• Advice for telling stories that evoke the spirit of The Hobbit ™ and The Lord of the Rings ™.

• Six ready-made characters and a complete adventure to get started right away.

You just need a group of players, a 12-sided dice and a handful of 6-sided dice to play!

336 pages - full colour - hard cover

The One Ring Roleplaying Game - PDF also available!

About The Loremaster's Screen and Lake-town Guide

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“Lake-town was refounded and was more prosperous than ever, and much wealth went up and down the Running River; and there was friendship in those parts between elves and dwarves and men.”

The 32-page Lake-town Guide presents this fascinating setting in detail, including:

  • A guide to Lake-town, its inhabitants and culture.
  • More information on the Long Marshes and the creatures dwelling within.
  • New Fellowship Phase activities.
  • A new playable culture – Men of the Lake.

Also included is the Loremaster’s Screen, which presents useful information for easy reference during a game and features stunning art from Jon Hodgson.

32 pages - full colour - booklet

The Loremaster's Screen and Lake-town Guide is also available as a PDF.

Links

Find out more about The One Ring Roleplaying Game
Previews of The One Ring Roleplaying Game

Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used under license by Sophisticated Games Ltd and their respective licensees.

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18Sep/14Off

On the shelves of gaming stores now – The Fifth Doctor Sourcebook for Doctor Who: Adventures in Time and Space.
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We’re also pleased to confirm that all US pre-orders of The Fifth Doctor Sourcebook have now been dispatched, with UK and rest of the world pre-orders well on their way too.

About The Fifth Doctor Sourcebook

This Sourcebook explores the Fifth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!

Betrayed by the Master and left to die, the Doctor faced his most difficult regeneration yet – but it’d be nothing compared to the heartbreak, betrayal and loss that was to come. Fly Concorde through time, re-enact the English civil war, play in a ripping game of cricket and race yachts around the Solar System for the greatest prize of all. Witness the return of some of the universe’s greatest foes, restored and deadlier than ever, and thwart their machinations once more … but at a cost.

Brave heart, my friends…

This 160-page book contains:

  • Character sheets for the Fifth Doctor and his companions, including Tegan, Nyssa and Vislor Turlough.
  • How to run games that feel like they belong in the Fifth Doctor’s era.
  • New character traits and gadgets.
  • A detailed guide to each of the Fifth Doctor’s adventures, including a synopsis of the episode, stats for both monsters and NPCs, advice for running it as an adventure and a selection of plot hooks.

You can download a free sample of the book here, the write-up of the episode Earthshock.

160 pages - Colour interior - Hardcover. Written by Walt Ciechanowski and Darren Watts

The Fifth Doctor Sourcebook – also available now in PDF!

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17Sep/14Off

To celebrate the PDF release of The Seventh Doctor Sourcebook (also available to pre-order here, or as part of the Bits and Mortar program at your local store) we're giving away a free preview: a complete write up of one of the Seventh Doctor's adventures.

Remembrance of the Daleks is available as a free download right here:

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Click on the image to download the PDF.

The Seventh Doctor Sourcebook

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Celebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Seventh Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters,as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who:Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!

Having survived an attempt on his life from his own future self, it is the Rani who forces the Doctor to regenerate once more, into an incarnation that is every bit as sharp, cunning and eccentric as his predecessors. Battle dragons, psychic clowns and out-of-control robots, match wits with the Rani, the Master and Fenric, and destroy Skaro, the home world of the Daleks!

And remember – you can always judge a man by the quality of his enemies!

160 pages – colour interior – hardcover

Written by Andy Peregrine

PDF out now, print book expected October 2014

 

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16Sep/14Off

Well here we are, the final few hours of our Kickstarter campaign for The Lone Wolf Adventure Game! There are just 2 hours left until the end of the Kickstarter and it’s been another fantastic 24 hours. Thank you to all of our backers - but if you've not backed it yet, there's still time!

We've just shot through the $100,000 mark and unlocked another stretch goal - a full-colour Magnamund Bestiary - and we've just announced a few new ones.

We thought that, with the end in site, it’d be a good time to remind everyone exactly what you can now get as part of the Kickstarter rewards.

The Lone Wolf Adventure Game

The product at the heart of the Kickstarter is The Lone Wolf Adventure Game – a gorgeous boxed set full of beautiful full-colour books and play materials. This set contains everything you need to play the game.

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Supplements

All of these supplements are included at the Kai Savant and Kai Master levels. Some of the books are also included at some of the other reward levels, and are available as Add Ons to everyone else:

Terror of the Darklords (£20 hardcover, £12 PDF) – The first major Adventure expansion, this epic quest takes the players from their quiet Kai monastery on a trail of conspiracies that spread across Sommerlund! Hardcover, black and white (colour unlocks at £70,000).

Heroes of Magnamund (£24 hardcover, £14.50 PDF) – This Game expansion introduces many new characters you can play, such as a Magician of the Brotherhood of the Crystal Star, or a Dwarven Gunner of Bor. Hardcover, full colour.

Sommerlund (£20 hardcover, £12 PDF) – Setting expansion, containing a wealth of detail about the homeland of the Kai. Explore its proud cities and confound its devious villains; there are a lot of great adventure ideas in this book. Hardcover, full colour.

Magnamund Bestiary (£20 hardcover, £12 PDF) – This Game expansion is an encyclopedia of the hundreds of creature types that exist in Magnamund. It is a fantastic resource that will enable you to populate your games with a huge variety of adversaries to challenge the players. Hardcover, full colour.

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World of Magnamund Map (£15) – A large poster, featuring a map of the entirety of Magnamund. Perfect for hanging on the wall of your games room.

Map Sets 1-4 (£13 each) – Each pack contains 4 maps printed on heavy duty card, showing the territory on the front, and setting details on the back. Combined these offer unparalleled detail for the whole world of Magnamund.

Kickstarter-exclusive PDF Pack (PDF free at every reward level) An in-depth look at the settlement of Rookhaven, the setting for many of our future adventures. Contain NPCs to interact with, locations to explore, plot hooks to uncover and even more in-depth setting information that you won’t find anywhere else. It will also contain three complete adventures set within Rookhaven, which will be exclusively available only to our loyal Kickstarter backers.

Add Ons

We’ve also got a selection of fantastic goodies for you to add on to your pledge too:

Kai Cloak (£120) – For the truly discerning Lone Wolf fan, we've joined forces with renowned costumier Jema Hewitt (you may know her by her nom de guerre Emilly Ladybird) to offer a unique and Kickstarter-exclusive add on – Kai cloaks! Using a bespoke design, and being completely unique hand-made items, each Kai cloak is a very special artefact. With a detachable hood and fully lined, these green cloaks are absolutely beautiful and bring a little piece of Magnamund into your possession.

Gold Crowns (available as 10, 30 or 50) – Gold Crowns are the currency of Sommerlund, and now you can get your hands on these iconic coins. We’ve partnered with Campaign Coins to produce these wonderful collectors’ items you can use in your games to track your cash supply, or as tokens to track your points of Kai’s Favour. These gorgeous metal coins come in velvet pouches in quantities of 10, 30 and 50. To add them to your rewards, simply up your pledge amount by £10 for 10 coins, £27 for 30 coins and £40 for the full pouch of 50.

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Dice Set (£10) – Perfect for players who want to switch up how they generate their random numbers, and a collector's item for any Lone Wolf fan, these dice from Q Workshop come in a boxed set of 6, and feature the Lone Wolf wolfshead logo on the 10.

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Enamelled Tokens (£10) – If you'd like to promote your games to the next level of Kai awesomeness then these beautiful enamelled tokens are for you! Produced by the geniuses at Campaign Coins, they come as a set of 6 double-sided silver metal tokens, with coloured enamel with a different design on each side.

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Gamemaster Screen (£10 – included at the Kai Savant and Kai Master levels) – A deluxe heavy-duty card GM screen. If you haven’t seen our screens before, they are made from the same materials as hard cover book covers, and will withstand anything your players (literally) throw at you! The screen will be illustrated by Jon Hodgson, so you know that it will be an outstanding work of art and set the scene perfectly for your games, while including all sorts of useful information for the GM on the inside.

The Lone Wolf Soundtrack (£7 MP3) – This atmospheric set of compositions by Lukasz Stasinski makes the ideal backing track to your Lone Wolf Adventure Game, with a variety of moods and themes. It comprises 7 tracks all together, which will be delivered as digital downloads.

Kickstarter-exclusive Backers’ Companion (£20) – The PDF Pack (see above) is also available in this exclusive hardcover version. Hardcover, black and white.

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Add On Combos

We’ve calculated the cost for the most popular combinations of Add On. If you want any of these, just increase your pledge level by the amount indicated (you can see our guide how to do that below).

Kickstarter Add On Sampler – to get the Dice, Enamelled Tokens, 10 Coins and Backers’ Companion increase your pledge by £50.

Kickstarter Add On Sampler+ – to get the Dice, Enamelled Tokens, 50 Coins and Backers’ Companion increase your pledge by £80.

Everything (Not Including the Cloak) – to get the Dice, Enamelled Tokens, 50 Coins, Backers’ Companion, Soundtrack, increase your pledge by £87.

Everything (Including the Cloak) – to get the Dice, Enamelled Tokens, 50 Coins, Backers’ Companion, Soundtrack and Kai Cloak increase your pledge by £207.

How to Include Shipping and Add Ons in your Pledge

Your postage is not automatically added to your pledge – you need to do it manually.

How to add your postage:

  • Click the Manage Your Pledge button on the right-hand side.
  • Change the pledge amount, adding on the postage cost in pounds (£6 for UK/US, £15 for Europe, £25 for rest of the world).
  • You can include Add Ons in your pledge too in the same way – simply increase the pledge amount by the cost of the Add On!

Once the campaign is over, we will be using BackerKit to handle all of your pledges – don’t worry about using BackerKit, it’s not complicated and you’ll get an email from them after the campaign (and we’ll be on hand to help you out). This does mean that you can purchase Add Ons after the campaign has finished, as well as manage your shipping. However, we urge you to add as much in as you can before the campaign ends as the total will help towards unlocking those Stretch Goals!

Learn more at the campaign itself, or at our Lone Wolf page right here on the C7 site.

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15Sep/14Off

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There are just 26 hours left for our Kickstarter campaign for The Lone Wolf Adventure Game – which means, if you’ve not pledged yet, you’d better do so quickly!

We’ve had a smashing weekend of pledges, clearing both the £45,000 and £50,000 stretch goals and unlocking a third Kickstarter-exclusive adventure and a hardcover Magnamund Bestiary. The totaliser currently stands at £53,000, which means we’re getting close to making the epic Terror of the Darklords campaign hardcover too.

As the campaign has been progressing, our art team – headed by Cubicle 7 art director Jon Hodgson – have been busy exploring concepts for our vision of Magnamund, as he explains:

How will The Lone Wolf Adventure Game look? What will our Kai and Giaks look like? How will it relate to the Magnamunds of the past?

The truthful answer is that we're only just beginning that journey. As art director I will be cutting my cloth according to our budget, and this is one of the reasons we're doing this Kickstarter. As well as building a community around the new game and gathering your ideas as to where the game should go, we're also finding out how many people want a new Lone Wolf game.

If we are lucky enough to get lots of full-colour books, then our art direction approach will be different than if we just do the core set in colour. I want to make sure we're getting the most visual bang for your hard-earned bucks!

However that doesn't mean the Cubicle 7 art department is sitting on our hands until the timer runs out!

Currently I'm digging into the work of NC Wyeth and Howard Pyle, as well as refreshing my memory for a certain vibe by watching some of the classic 1980s TV show, Robin of Sherwood. Looking at the work of NC Wyeth has proved highly inspirational – his handling of colour and light seems a really good “feel” fit to the maps by Francesco Mattioli.  You can see some of that influence below.

We've also begun initial concept work on monsters for the Magnamund Bestiary, as well as putting together the look of our Kai initiates for the boxed set.

This involves going back to the text, looking through all Joe Dever's many files that document the various incarnations of Magnamund, and of course speaking to Joe himself to ensure we're as close as possible to his vision of Lone Wolf.

We're really excited by the possibilities to present views of Magnamund and it's denizens that you haven't seen before, and bring our production values and visual ethos to Lone Wolf.

Here is a selection of our initial visualization work – this is all first draft stuff, and it's all a work in progress. Some parts of what you see here will make it into the final books, but inevitably some will not.”

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"We're also starting work on the various covers we'll need for the boxed set in addition to the box art itself. I want there to be unique covers for each book and the introductory pamphlet, and I've combined them into a narrative. The Gamemaster’s Screen will slot into this too."

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Make sure you check out the campaign to get your hands on these exciting add ons, not to mention the fantastic Lone Wolf Adventure Game itself!

Learn more at the campaign itself, or at our Lone Wolf page right here on the C7 site.

Finally, RPG.net are hosting a chat with Dom and Jon tonight from 830pm GMT - so if you've got any burning questions you want to find out the answers to make sure you check it out!

12Sep/14Off

There are just 4 days left for our Kickstarter campaign for The Lone Wolf Adventure Game – which means, if you’ve not pledged yet, you’ve not got long left to get involved!

After a great night of pledges, we’ve cleared the £44,000 mark and are closing in on the next stretch goal at £45,000 – adding a third adventure to the Kickstarter-exclusive PDF pack.

One of the ways in which you help us hit our next stretch goal is by including an add on or two in your pledge. There are loads of different add ons to choose from, from supplements such as Sommerlund or The Magnamund Bestiary, to the Maps of Magnamund sets, the Gamemaster’s Screen and more eclectic collectibles besides. And it’s the add ons from this latter category on we wanted to talk about today!
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As part of the Kickstarter campaign we’ve teamed up with a number of great companies and craftsmen to bring you some exciting (and in some cases, Kickstarter exclusive) Lone Wolf goodies:

We’ve teamed up with world-renowned dice makers Q Workshop to offer a set of Lone Wolf Dice, which are intricately detailed d10s and feature the Lone Wolf logo on the 10. Who doesn’t need more dice?
dicesetWhen you’re getting stuck in to defending Sommerlund and battling Giaks, what better way to set the mood than with the official Lone Wolf Soundtrack, composed by Lukasz Stasinksi. This atmospheric set of compositions includes a variety of moods and themes, and with tracks like Assault upon the Kai Monastery and Temple of the Plague God, they’ll inspire your players to greater feats of valour all by themselves!
CoinTabletop550The good folks over at Campaign Coins are bringing us not one, but two awesome add ons: Gold Crowns from the Royal Mint in Holmgard (great for keeping track of your in-world funds, or just for plonking down on the table as your players collect their rewards), and a set of Enamelled Tokens made from silvered-metal and ideal for flipping into the box lid when generating random numbers.
cloak_and_enameltokensFinally, we bring you the most exciting add on of them all: an actual Kai Cloak, handmade and exclusive to backers of the Kickstarter campaign by legendary costumier Jema Hewitt. With a detachable hood and fully lined, these green cloaks let you save Sommerlund in style!

Make sure you check out the campaign to get your hands on these exciting add ons, not to mention the fantastic Lone Wolf Adventure Game itself!

Learn more at the campaign itself, or at our Lone Wolf page right here on the C7 site.

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11Sep/14Off

5 days left550There are just 5 days left for our Kickstarter campaign for The Lone Wolf Adventure Game – which means, if you’ve not pledged yet, you’ve not got long left to get involved!

The campaign is just shy of £43,000, and we’ve most recently unlocked Heroes of Magnamund as a hardcover supplement. Heroes of Magnamund is one of the expansions we’re most looking forward to, as it introduces many new characters to play, from Dwarven Gunners of Bor to Magicians of the Brotherhood of the Crystal Star to Border Rangers.

We are now closing in on the next stretch goal at £45,000 – adding a third adventure to the Kickstarter-exclusive PDF pack. This PDF pack will be something special indeed, and backers of every level will receive it: we’re going to richly detail an area of Sommerlund, exploring it to absurd levels really, and make it the setting for many of our adventures. It’ll be a corner of Magnamund that’ll be unique to backers of our Kickstarter.
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The boxed set at the heart of the campaign is designed specifically for players who are brand-new to roleplaying games. New gamers will be able to take the £20/$30 boxed set, containing 3 full-colour softcover books, maps, handouts and counters, and start playing right out of the box, with introductory adventures that teach them how to play a roleplaying game. The complexity builds until The Lone Wolf Adventure Game becomes a roleplaying game that more experienced gamers will recognise and enjoy just as much. With the various add ons for setting, rules supplements and maps, you can build your perfect Magnamund campaign, or give a group of new players the chance to explore this epic fantasy world like so many of us have over the last 30 years .

We're bringing all our Cubicle 7 production quality to the dazzling world of Joe Dever's Magnamund, developed over the last 30 years!

Learn more at the campaign itself, or at our Lone Wolf page right here on the C7 site.

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11Sep/14Off

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The Seventh Doctor Sourcebook for Doctor Who: Adventures in Time and Space is available for pre-order now at the Cubicle 7 webstore! The Seventh Doctor Sourcebook is also available in PDF!

Celebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Seventh Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters,as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who:Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!

Having survived an attempt on his life from his own future self, it is the Rani who forces the Doctor to regenerate once more, into an incarnation that is every bit as sharp, cunning and eccentric as his predecessors. Battle dragons, psychic clowns and out-of-control robots, match wits with the Rani, the Master and Fenric, and destroy Skaro, the home world of the Daleks!

And remember – you can always judge a man by the quality of his enemies!

160 pages – colour interior – hardcover

Written by Andy Peregrine

PDF due imminently, print book expected October 2014

Filed under: Doctor Who Comments Off
10Sep/14Off

 

05 Doctor Who Card Game Spread

We launched the pre-order for the new edition of Doctor Who: The Card Game yesterday - you can find out more about that here. We've had lots of people asking us about the game, so today we thought we'd answer some of the most frequently asked questions about it!

Frequently Asked Questions

What sort of game is Doctor Who: The Card Game?

Doctor Who: The Card Game is a fast, fun card game about saving the universe from the Doctor’s enemies. You can read a more thorough description of how the game works here.

Who can I play?

Everyone plays as the Doctor and his companions, defending time and space from the incursions of the Doctor’s enemies. At the same time, you are sending incursions of enemies to attack the other players!

Can I play with 2 players?

Yes, we’ve added a variant set of rules so you can play with just 2 players! Or use the regular rules and play with 3 or 4.

What’s different about the second edition?

Doctor Who: The Card Game second edition features the same great game as the first edition. We’ve tidied up some of the rules text and put in some more examples. There are rules for playing with 2 players, too.

More importantly, we’ve added in loads of new cards, from the Ninth and Tenth Doctors to Rose and Martha, Clockwork Robots to Ironsides and a whole bunch of new locations, like Royal Hope Hospital (now on the surface of the Moon).

You can download the new rulebook here and see just a few of the new cards here.

I already own the first edition – do I need to buy the second edition?

Of course not! Your game will still be just as much fun as it always has been. If you want to carry on playing you can do just that – in fact, you can download the new rulebook here, if you like.

If you want a host of new cards, including new Doctors, companions, locations and enemies, then it’s well worth picking up the second edition too.

Can I combine both editions?

Yes, you can just shuffle both decks together into one super deck (for an extra long game), or pick and choose your favourite enemies, locations and characters from both. The two editions have different card backs, so you can easily sort them out again when you’re done, but this won’t stop you combining them. You can read more about doing this here.

Is my favourite Doctor in the new edition?

If your favourite Doctor is the Ninth, Tenth, Eleventh or even Twelfth, then the answer is yes!

Can I still blow up the Dalek Flagship with a Jammy Dodger?

But of course! It’s our favourite trick. You can also turn the tide of battle with an Ironside or escape in the Valiant when the going gets tough, and many more new tricks besides!

I’m new to all this but I love Doctor Who. Will I still enjoy this game?

Yes! Doctor Who: The Card Game is designed to be accessible by anyone ages 13 to 1300, whether they’ve played a card game or not.

I’ve not watched much Doctor Who. Will I still enjoy this game?

It’s still a fun, tactical card game, regardless of whether you’re an avid fan of the show or not. Of course, you’ll get more out of it if you have watched the show, but you don’t need to be an expert to play (and win!) – maybe you’ll enjoy it so much you’ll go and watch some more episodes?

About Doctor Who: The Card Game

01 Doctor Who Card Game Box

Daleks! Cybermen! Sontarans! The list of threats is endless and no place in the universe is ever truly safe from danger. But there’s one man who’s made it his mission to defend the defenceless, help the helpless, and save everyone he can. The Doctor!

Doctor Who: The Card Game is by internationally renowned designer Martin Wallace, and has been designed for both seasoned time-travelling gamers and newly regenerated players.

In Doctor Who: The Card Game you:

  • Defend the universe with the Doctor and his companions.
  • Exterminate your opponents with Daleks, Cybermen and other enemies.
  • Control locations through time and space to win.
  • Use Jammy Dodgers, Sonic Screwdrivers and other clever plans to save the day.

The second edition of Doctor Who: The Card Game features the same great game as the first edition, but with loads of new cards, including the Ninth, Tenth and Twelfth Doctors, companions such as Clara and Rose, new locations and enemies, and a set of variant rules for playing with two players!

The game contains everything you need to play: a set of English rules, 132 cards, a set of counters and a player aid card.

You can pre-order the game here, and download a PDF of the new rulebook here. Delivery expected November.

Links

Previews of Doctor Who: The Card Game
Pre-order the game at our webstore
Find out more about Doctor Who: The Card Game
Download a PDF of the new rulebook